2002 - Zone Zeal

The Game:

Robots try to drag mobile goals into their own "zones" - sections of the field marked off by lines. Alliances earn points for each goal in their zone, as well as any balls that are in goal

Our Robot:

The Competition:

642 teams competed in 16 regionals.

2003 - Stack Attack

The Game:

Robots move large storage containers into their scoring zones, and form "stacks" of multiple containers. An alliance (of 2 teams) scores points equal to the height of its tallest stack multiplied by the number of containers, minus the tallest stack, in its zone.

Our Robot:

New and Improved:

Stack Attack was the first FRC game with an autonomous period. Every programmer's worst nightmare. The autonomous period was a 15 second period when robots had to act without human control. To make automatic robot navigation easier, the containers were marked with tape that was highly visible to infrared sensors. This tape was included in the provided kit of parts. This game also had a human player period at the start of the match, when players could walk onto the field and move containers. No other FRC game has such a period.

The Competition:

Game Animation:

787 teams competed in 23 regionals.

2004 - FIRST Frenzy

(Raising the Bar)

The Game:

Alliances of 2 teams face off, trying to throw balls into both moving and stationary goals. An unusual ball release mechanism makes things more interesting. Ordinarily, the main game bals are not released until a minute into the match. However, a robot can release the balls - for its alliance only - if it knocks a special yellow ball off a platform during autonomous mode.

Our Robot:

New and Improved:

In FIRST Frenzy, robots could not launch balls into the goals. Instead, they had to hand them off to human players who threw the balls from the sidelines. The championship moved again, to the Georgia Dome in Atlanta, GA.

The Competition:

Game Animation:

927 teams competed in 26 regionals.

2005 - Triple Play

The Game:

Alliances pick up metal pyramids called "tetras", and place them on goals. 9 goals are arranged on the field in a 3x3 array, like a tic-tac-toe board. Alliances earn points for each tetra of their color on a goal, and bonus points for making three-in-a-row with their tetras.

Our Robot:

New and Improved:


Alliances had three teams, up from the previous two. Vision systems - cameras with sensor software - were included in the kit of parts, allowing robots to detect and pick up tetras during autonomous mode.

The Competition:

Game Animation:

991 teams competed in 30 regionals.

2006 - Aim High

The Game:

In Aim High, the robots would pick up Nerf balls and launch them into goals in order to earn points.

Our Robot:

New and Improved:


Aim High had four periods, each with a distinct set of rules. During the first autonomous period, robots could not be human-controlled. The second and third periods had alliances alternating offense and defense - the defending alliance was not allowed to shoot. Any robot or human player could shoot in the final free-for-all period.

The Competition:

Game Animation:

1133 teams competed in 33 regionals.