This free hands-on workshop facilitated by Andrew Walsh (http://innovativelibraries.org.uk/) will examine how games and play can help us teach the more numerical parts of the bioscience curriculum. This day is aimed at everyone involved in teaching these subjects in Higher Education settings; post-docs and PhD students with an interest in teaching are also very welcome. Participants will reflect on elements of game design and on how non-digital games could be integrated into their own practice, before having the chance to prototype an educational game of their own. We hope to see you there!
Andrew works at the University of Huddersfield as well as organising workshops on games for higher education around the UK and the World.
10.15-11.00 - Arrivals and coffee; posters (participants will be asked to bring a very simple hand-made poster outlining an area of their teaching they would like to work on during the workshop)
11.00-12.30 - Introduction (The teaching landscape; games approaches in education)
12.30-15.00 - Game making with working lunch
15.00-16.00 - Presentation of games and discussion
16.00 - Departures and/or continue discussions at the University Arms
The Diamond, Workroom 3
University of Sheffield
S3 7RD
Register for free at https://goo.gl/forms/0Btf5JGXwTgw9XOs2
Deadline: Friday 16th June
Point of contact for any questions: Dr Rebecca Barnes, Department of Molecular Biology and Biotechnology, University of Sheffield
r.barnes@sheffield.ac.uk | +44 114 222 4249
Sponsored by Heads of UK Biosciences, Institute of Biomedical Science, and Heads of University Centres of Biomedical Science