Computer Vision for Games and Games for Computer Vision

(CVG Workshop)

November 23  |  BMVC 2023  |  Aberdeen, UK


Video Games and Computer Vision research have long held a symbiotic relationship. On the one hand, virtual worlds in games are often used for collecting training data or as testbeds for computer vision models since they provide a greater deal of flexibility, control and scalability in the data collection process compared to the real world. On the other hand, computer vision advancements have enabled us to push the frontiers of what is possible within these artificial game worlds and have transformed the processes with which these worlds are created. However, significant research questions still remain unaddressed both in the field (Computer Vision) and the domain (Games), which include technical and engineering challenges. This workshop invites research papers aiming to bridge the existing gaps between computer vision research and games engineering, with the motive of bringing together the games research community and the computer vision community that have largely operated independently until now. In this workshop Computer Vision and Technical Games Researchers will discuss methods that can be beneficial for both the Computer Vision field and the Games domain.

Call for Papers

We are inviting papers for two main tracks in this workshop. The first track focuses on introducing novel techniques within computer vision research that can advance the field of digital games. The second track, instead, focuses on leveraging game technologies to advance state-of-the-art techniques in computer vision. The list of topics below is not inclusive of all research directions that will be represented in this workshop.

Computer Vision for Games

Games for Computer Vision

Submission Guidelines

Paper submission will be via CMT. Submitted papers must be of maximum length 9 pages excluding references. Papers should be in the BMVC 2023 camera ready format as per the instructions given here. The review process is double-blind and will look for novel contributions.

Important Dates

IEEE ToG Partnership

Selected papers of the workshop will be invited to submit extended versions for a special issue on Computer Vision and Games at the IEEE Transactions on Games!

The Organizers

Chintan Trivedi

University of Malta

Matthew Guzdial

University of Alberta

Konstantinos Makantasis

University of Malta

Tim Pearce

Microsoft Research

Roberta Raileanu

Meta AI

Marguerite deCourcelle

Blockade Games

Nicu Sebe

University of Trento

Julian Togelius

New York University,

Georgios N. Yannakakis

University of Malta,

The Venue

P&J Live (The Event Complex Aberdeen)

Tentative Program

Thursday November 23, 2023 - 20 minutes live oral presentation for each paper (15 minutes presentation + 5 minutes questions). We start at 14:00 UK time (GMT+1).

Event Sponsor