Workshop has now concluded!
CV for game-playing, game testing and player modeling.
Data-driven CV to improve game graphics, animations, level-design, etc. as well as procedural content generation.
HCI through visual interfaces (gestures, posture, gaze, etc.).
Extended reality games.
Synthetic data and media generation based on users' emotions, behavior, etc.
Improving real-time applicability of vision models integrated within games and game engines.
Game worlds that aid data augmentation techniques.
Rich game-based labeled datasets for tasks such as object detection, segmentation, or depth and flow estimation.
Ethics of game-based data collection and inference.
Forward modeling in and for games.
Generalization and robustness in vision models leveraging a plethora of existing commercial games.
Unsupervised pre-training of image/video representations and world transition models from gameplay data.
Submission Deadline: August 28, 2023 (AOE)
Author Notification: September 18, 2023
Camera Ready: October 1, 2023
Workshop: November 23, 2023
14:00 - 14:10: Welcome and Introduction (Chintan Trivedi)
14:10 - 14:30: Weak Supervision for Label Efficient Visual Bug Detection (Farrukh Rahman)
14:30 - 14:50: Neural Style Transfer for Computer Games (Eleftherios Ioannou; Steve Maddock)
14:50 - 15:10: Towards General Game Representations: Decomposing Games Pixels into Content and Style (Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis)
15:10 - 15:30: STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognition (Nguyen Huu Bao Long)
15:30 - 15:50: Self-Avatar's Animation in VR: Extending Sparse Motion Features with Cartesian Coordinates in Transformer-based Model (Antoine Maiorca; Thierry Ravet)
15:50 - 16:00: Parting words and IEEE ToG invitation (Chintan Trivedi)