All About STEAM in Exeter 2021-2022
STEAM (Science, Technology, Engineering, Arts, Math) Education
The goal of the STEAM Program is to:
Foster critical thinking and problem solving
Inspire creativity and curiosity
Facilitate collaboration and communication
Encourage risk taking and innovation
Upon graduating Lincoln Street School, the students will have developed the skills to not only be better learners and thinkers, but also ready to take on 21st century challenges and potential career pathways.
The elementary STEAM program is committed to fostering the joy in learning through curiosity, discovery, innovation and perseverance. Following the competency based continuum of learning, students will be encouraged to think laterally as they approach a variety of low floor - high ceiling tasks at each grade level. Students will utilize technology to enhance their overall learning, but will spend much of their time hands-on as they build, measure and learn from both their successes and their failures.
Grade 3 Fall
In the fall, third graders will build on their K-2 STEAM experience by participating in hands-on engineering challenges as they continue to develop their skill sets in growth mindset and collaboration. While learning how to work with peers effectively towards a common goal, students will be given open-ended prompts that will require them to come up with their own solutions while following the engineering design process.
Grades 4-5 Fall
In the fall, fourth and fifth graders will tackle engineering challenges with renewability in mind. Teams will be asked to prototype a mini parade float (method of transportation) that uses a clean/renewable power source that still gets people where they are going on time. Working together, students will build upcycled mini parade floats that they will power through a variety of challenges such as distance, speed and creativity. Students will tinker and revise following the engineering design process to create their innovative parade float with real world ties.
Grade 3 Winter
In the winter, third graders will craft stories, build games, compose music and more through visual block programming language (i.e. Scratch, Tynker, Code.org) earning their Hour of Code certificate. Third graders will also explore the world of 3D design and modeling through a 3D print project centered around building a snowman. Students will use geometry and measurement to assist in their build of their 3D design while developing their spatial reasoning skills
Grades 4-5 Winter
In the winter, fourth and fifth graders will have the opportunity to graduate from visual block programming to languages like Python and JavaScript to code their scenes, video games and apps. Students will be able to explore by toggling between languages as they learn more about the conventions of coding and earn their Hour of Code certificate. Fourth and fifth graders will also deepen their understanding of CAD (computer assisted drawing) through a 3D print project. Fourth graders will all design and build their own fidget spinner while fifth graders will have the choice to create a fidget spinner or pencil accessory (ex. pencil grip, topper, container, etc.). Students will be required to adapt and build upon their previous understanding of 3D design and modeling to use measurement tools to design their perfectly sized and operable end design.
Grades 3-5 Spring
In the spring, third, fourth and fifth graders will explore robotics and STEAM powered science. Students will learn how to control their robots and meaningfully code their robots to carry out tasks ranging in complexity from maze runs to dance moves and beyond. Students will have the opportunity to put all of their engineering, technology, math and artistic skills we will have developed over the course of the year into action as they carry out scientific investigations.
Questions? Email me: jcarlozzi@sau16.org