ESSENTIAL QUESTION: WHAT CAN EGAMES DO FOR OURSELVES AND OTHERS?
ANCHOR PHENOMENON: A POPULAR EGAME CALLED FLAPPY BIRD.
12 LESSONS | SEE BELOW LESSONS FOR FULL PROJECT DESCRIPTION ⬇️
Students explore what eGames can do by playing and creating games. Inspired by the Flappy Bird game on Code.org, students become game designers as they explore fundamental coding concepts and the design thinking process. Students will create an eGame that includes loops and events to share with peers and family members. Ultimately, students will see the power of games and how they can develop problem solving skills and bring people together.
Click the green buttons below to access the aligned standards in the Scope and Sequence document, along with final product resources and student work samples from the project.
Inspired by the Computer Science Standards for California Public Schools
Written by: Lauren Leathers, Cheryl Steinemann, and Derek Suzuki