How To Teach A Lesson
Using Week 1 Lesson 1 as a Model
Using Week 1 Lesson 1 as a Model
1 - WARM UP (5 min)
2 - UCSD DOES (3 min)
3 - TURN & TALK (3 min)
4 - UCSD DOES (8 min)
5 - WE DO (10 min)
6 - UCSD DOES (5 min)
7 - WE DO (8 min)
8 - YOU DO (20 min)
9 - REFLECT & SHARE (5 min)
Pairs, Groups,
Whole Class
1
(5 min)
This week, we will be using events to code. Let's think about some events that happen during our school day.
What happens in our class when it is time for recess?
When it is time for recess, then _________.
What happens in our class when it is lunchtime?
When it is lunchtime, then _________.
(3 min)
(3 min)
The programmer notices that when the bear image is clicked (event), it makes a sound (action).
What problem are they trying to fix with the chicken and the dolphin?
How could you fix the events?
Share your ideas with a partner.
I think ______ because ______.
Maybe I could______so _______.
(8 min)
(5 min)
(20 min)
Design: Change one of the Image Elements to a new animal.
Code: Add an onEvent code block or change the playSound code.
Last, make sure you have shared your project with your teacher using this week's hyperdoc.
Your project will automatically save in App Lab.
Pairs, Groups,
Whole Class
(5 min)
Today in App Lab, we used events to make Image Elements do something.
Share your project and talk about your process in completing the task.
Today I _______. Let me show you...
What did you notice or wonder while working in App Lab today?
I noticed ________.
I wonder _______.
Why _______?