There is no maximum number of players on a team.
Players may be students, teachers, or staff.
Every player must belong to the Priory assigned to that team.
Students, teachers, and staff from other Priories are not eligible, even if they are members of the same House.
Priory assignments are listed on the official Intramural website.
Players may only participate for their assigned Priory team.
The use of an ineligible player may result in an automatic forfeit.
The Director of Intramurals has final authority on all eligibility questions.
Games are played 5 vs. 5, including the goalkeeper.
Teams may have unlimited substitutes.
Substitutions may be made throughout the game.
Players should receive reasonable playing time.
The Intramural Director may adjust the number of players based on the size of the field and participation.
Games begin 10 minutes after the class before lunch ends.
Captains meet with the referee before the game.
A coin toss or rock-paper-scissors determines which team starts with the ball.
The opposing team must remain behind the designated distance until the kickoff.
The kickoff must move forward.
Games are played using a running clock.
The game will end 2–5 minutes before the first bell, at the referee's discretion.
The Intramural Director will attempt to provide a 2-minute and 1-minute warning.
The Intramural Director may shorten games because of the school schedule.
A goal counts as 1 point.
The entire ball must cross the goal line between the goalposts and underneath the crossbar.
The team with the most goals when the game ends wins.
The ball is out when it completely crosses the sideline or end line.
A ball touching the line is still in play.
The restart depends on which boundary the ball crossed.
When the ball crosses the sideline, the opposing team takes a kick-in.
The ball must be stationary on or near the sideline.
Opponents must remain at least 5 yards away.
A goal cannot be scored directly from a kick-in.
The goalkeeper may use their hands inside their own penalty area.
The goalkeeper may not use their hands outside the penalty area.
The goalkeeper may not intentionally handle a ball played directly to them by a teammate's foot.
Goalkeepers must release the ball within a reasonable amount of time.
The goalkeeper may not intentionally waste time.
The goalkeeper may throw, roll, or kick the ball into play.
Opposing players must give the goalkeeper reasonable space to distribute the ball.
The goalkeeper may not intentionally delay the restart.
Players may not:
Push
Hold
Trip
Kick
Charge dangerously
Slide into an opponent
Deliberately handle the ball
Make excessive physical contact
The referee may award a direct or indirect free kick depending on the foul.
Slide tackling is prohibited in Intramural Futsal.
Players may not leave their feet to challenge another player for the ball.
A player who slides into another player may receive a foul and/or disciplinary penalty.
The referee may remove a player from the game for repeated dangerous play.
Opponents must remain 5 yards away from the ball.
The ball must be stationary before the kick.
The kicker may not touch the ball twice in a row.
The referee determines whether a free kick is direct or indirect.
A penalty kick is awarded when a defending player commits a direct-free-kick foul inside their own penalty area.
The ball is placed on the designated penalty spot.
Only the goalkeeper and kicker may be inside the penalty area during the kick.
The goalkeeper must remain on the goal line until the ball is kicked.
The referee controls the restart.
A corner kick is awarded when the defending team last touches the ball before it completely crosses its own end line, without a goal being scored.
The ball is placed in the corner area.
Opponents must remain 5 yards away.
A goal may be scored directly from a corner kick.
There is no offside rule.
Players may move freely throughout the attacking and defensive areas.
Futsal is a limited-contact sport.
Players may use normal body positioning but may not:
Push
Grab
Hold
Tackle dangerously
Intentionally knock an opponent down
Excessive or dangerous contact may result in a card or ejection.
The referee may issue:
Yellow card: warning for misconduct or repeated fouls.
Red card: player is ejected.
A player may be ejected for:
Fighting
Dangerous play
Threatening another player or referee
Excessive arguing
Intentional violent conduct
Receiving two yellow cards
An ejected player may not return to the game.
Repeated ejections may result in removal from future Intramural games and/or playoff ineligibility.
Substitutions may be made throughout the game.
The referee must be aware of substitutions.
The player leaving the field must exit before the substitute enters.
Illegal substitutions may result in a free kick or other penalty.
Teams must have enough eligible players to meet the minimum number required to begin play.
If a team is not ready 15 minutes after the bell, the game may be forfeited.
Using an ineligible player may result in an automatic forfeit.
Forfeits count as official losses.
If the game ends in a tie:
Regular Season
Regular-season games may end in a tie if time does not allow overtime.
Playoffs
Playoff games must have a winner.
Teams will play a short overtime period.
If still tied, the game will be decided by penalty kicks.
The Intramural Director may modify the overtime format to fit the school schedule.
Referees are responsible for:
Fouls
Goals
Out-of-bounds calls
Free kicks
Penalty kicks
Cards
Game time
Player safety
Maintaining control of the game
Referee decisions are final during play.
Players must return all Intramural equipment.
Teams should leave the field clean.
Referees submit the final score and game MVP to the Intramural Director.
THE DIRECTOR OF INTRAMURALS HAS FINAL SAY ON ALL RULES, DISPUTES, ELIGIBILITY QUESTIONS, AND DISCIPLINARY MATTERS.