NOTE: must complete three 1-credit workshops to fulfill the computer requirement.
This course is a short introduction to the use of the Unreal game engine for the production of realistic interactive environment whether for architecture, industrial design, VR, or animation. It is intended for people who are already comfortable with 3D modeling and texturing and will cover the basics of scene creation, modeling, the particular requirements of PBR texturing, animation, and simple interactivity through the use of blueprints. Topics will include basic setup; import of 3D assets, including materials, animations, polygonal models, and custom hit-detection meshes; setup of input methods, lighting, sky-boxes, and atmospherics; and output to various devices. Professional workflow considerations and naming conventions will be covered, as well as an overview of useful third-party software for modeling and texturing.
Students must register for workshops before the end of the add/drop period, regardless of start date of class.
Open to Graphic Design and Industrial Design majors after initial registration period
Email: njainsch@risd.edu
Office: ISB 115
Illustration majors: required sophomore studios
Non-majors & Brown students: instructor permission
game design, animation concept art, book illustration, comics, sci-fi/fantasy illustration, studio practice
OPEN MEDIA: pen & ink/scratchboard, mixed media/ collage, drawing/painting, digital 2D/3D, printmaking, animation, photography, film/video