Source: http://www.technapex.com/2012/10/games-in-the-classroom-by-the-numbers-infographic/ (Full infographic can be located here also.)
Side note: This can be played live also. I created it as a 'homework' assignment.
Supplemental Goose Chase Information (for those that are interested):
Please choose a discussion questions and respond on Blackboard.
Hannify, B. (2012, October 26). Gaming in the classroom by the numbers. Technapex. Retrieved from http://www.technapex.com/2012/10/games-in-the-classroom-by-the-numbers-infographic/
Heick, T. (2012). A brief history of video games in education. TeachThought. Retrieved from https://www.teachthought.com/technology/a-brief-history-of-video-games-in-education/
Isaacs, S. (2015, January 15). The difference between gamification and game-based learning. ASCD In Service. Retrieved from http://inservice.ascd.org/the-difference-between-gamification-and-game-based-learning/
Loo, K. (2015, January 4). 7 ways video games will help your kids in school. Huffington Post. Retrieved from https://www.huffingtonpost.com/kara-loo/7-ways-video-games-help_b_6084990.html
Needleman, A. (May 8, 2017). A quick history of educational video games. Retrieved from https://www.gamerpros.co/education-and-video-games/
Novotney, A. (2015). Gaming to learn. American Psychological Association. Retrieved from http://www.apa.org/monitor/2015/04/gaming.aspx
Palmer, A. (2015, January 30). Neurology find that video games are good for the brain. Gaming and Education: Engagement in Learning. Retrieved from https://gamingandeducationengagementinlearning.com/2015/01/30/neurology-finds-that-video-games-are-good-for-your-brain/
Sneyd, T. (2017, April 26). How video games are changing education. The Gizmo Life. Retrieved from https://thegizmolife.com/video-gaming-and-education/