Ki O Rahi

Tournament held annually at Sir Barry Curtis Park, Week 7- Term 3

Coaches wanted

Requirements:

  • Police Vetting

if you or you know anyone interested in coaching a team, this year please contact our Sports Coordinator Fabian Broughton to register your interest.

email: f.broughton@papakurahigh.school.nz

We are looking for;

  • Passionate, enthusiastic people
  • People who can work well with our students

Knowledge of the game is preferred, however your ability to work well with our students and staff is most important.

Ki O Rahi is a growing sport at Papakura High School and has many benefits such as:

A wide range of skills will be learnt and improved

Running, sidestepping, being evasive with a Kī

One handed and two handed accurate passing and catching

Flag/tag ripping skills

Jump shots and accurate shooting/throwing

Blocking

Communication and team work

EQUIPMENT NEEDED

1 tupu (central target) approx 40 gallon drum or rubbish bin.

7 pou.

Ki, woven flax ball, normal ball, rocks, rolled up jersey or anything.

Field marking.

Team ID.


Source: https://www.r2r.org.nz/games-activities-maori-youth/ki-o-rahi.html

GAME

Based on the Purakau (legend) of Rahitutakahina and the rescue of his wife Tiarakurapakewai. The tākaro is a reflection of Tupuna story telling at its best, as well as provides an insight into the way in which they would explain and design Tākaro to reflect their unique "world view". The Papa Tākaro (field) layout of Ki o Rahi and the way the Tākaro is played is a perfect example of this.


Source: https://www.r2r.org.nz/games-activities-maori-youth/ki-o-rahi.html

DESCRIPTION

A large team game played between 2 teams, kioma and taniwha on a large circular field. Played for 4 quarters or 2 halves of a set time, teams alternate roles of Kīoma and Taniwha at half or quarter time.

Kīoma score by touching Pou/s with the Kī (for potential points) then running the Kī through Te Roto and placing it down in Pawero to convert pou touches into points. Kīoma stop the other team, Taniwha.

Taniwha score by hitting the Tupu with the Kī. Kīoma will have Kaitiaki (guardians) around the Tupu to stop Taniwha from hitting the Tupu. Depending on which variation is being played, Taniwha must stop Kīoma from scoring by either touching, 2 handed touch, ripping the tag or tackling them in the appropriate area.


Source: https://www.r2r.org.nz/games-activities-maori-youth/ki-o-rahi.html

SPACE REQUIRED

Ki o Rahi is played on a circular field with concentric circles.

The size of the field varies depending on the amount of players, level of fitness and the type of rules being played.

Team zones

Kioma can go into Te Marama, Te Ao, Pawero zones. Te Ara is for the Kaitiaki/guardians to get in and out of Pawero to help attack or defend the Tupu. Te Roto can only be used by Kīomawhen running through to covert Pou touches into points.

Taniwha can go into Te Roto and Te Ao zones only.


Source: https://www.r2r.org.nz/games-activities-maori-youth/ki-o-rahi.html

GUIDELINES

Play is started from te Marama, with Kioma throw or kick the ki to a team mate in Pawero area.

They attempt to pass the ki to team mate who touches a pou (for a potential point) then can touch more pou to accumulate more potential points or run it through te roto then place the ki on or over the Pawero line to convert all pou touches into points on the board. (this is the only time they can enter te roto).

Kioma can not go through or over te ara to score.

If a kioma player is “tagged” in te roto while trying to score it is a hand over, if they run into te roto and run or pass the ki back out with out being touch they retain possession but the pou touches are recounted.

Kioma scores and play restarts with a kick off from te marama.

Out of bounds, last team in possession hand over to other team.

Taniwha scores by hitting the tupu with the ki and play carries on.

Jump shots may be allowed if the taniwha player jumps from te roto and releases the ki before landing in Pawero, they must leave immediattely and not affect play or Kioma gain possession.

Players in possession must be moving or they have 3-5 seconds to pass or shot or hand it over.

Players can not enter te ara, unless they are kioma moving between pawero and te ao.

Players may get the ki from other zones as long as part of their body stays in their legal zone, Taniwha may take jump shots at the tupu as long as the ball is released before they touch the ground. (some Iwi play no entering other zones or penalties may occur) This is called the Turangawaewae rule.


Source: https://www.r2r.org.nz/games-activities-maori-youth/ki-o-rahi.html

For more informations (videos etc.)

https://www.r2r.org.nz/games-activities-maori-youth/ki-o-rahi.html