Wen-Chieh Lin, Jen-Hao Liao, Tsung-Shian Huang, and Jung-Hong Chuang
Computer Graphics International
Abstract
Material design is an important issue in game and animation industry. It often takes artists a lot of efforts to create an elaborate material. Although there are already several successful material editing systems, it is still hard for artists to design a material on their own since these systems usually have neither an intuitive and sufficiently sophisticated material representation nor an artist friendly editing system. We propose a simple material creation flow and a material design system based on an intuitive material representation. With the system, an artist can bring their creativity into play to create materials that are realistic or even do not exist.