Digital Game Development Portfolio
A collection of projects and achievements to showcase my game designing skills.
A collection of projects and achievements to showcase my game designing skills.
I constructed this within my car game project, only using geometric shapes (cubes, cyllinders, etc.) instead of using sculpting software.
It took about 2 weeks of on-and-off work, but I'm glad with how it came out.
Beginning of the Year Unity Car Game Project.
Complete with driving script, collectibles, physics.
A simple showcase of Unity's physics engine and my understanding of it
A canon game complete with a level system and stars rating, similar to angry birds.
A 2D side scroller with a health and score system.
https://docs.google.com/document/d/1B4DSpG7OMMPUeENm0D3YGCe8jZACx57ub51IW2JpjfQ/edit?usp=sharing
My Code.org App Lab project for AP Computer Science Principles
Pseudocode for a game based around alliances, medieval setting
Var health = 100;
Var attack = 1;
Var mana = 0;
Var defense = 1;
Var money = 0;
Dropdown “God Allegiances”
dropdownOptions = (“hunterGod”, “lifeGod”, “crowGod”)
// This god oversees the hunters guild. Mid tier. Provides attack boosts
If (hunterGod.selected)
{
expBoost;
Attack = attack * 1.2
Defense = defense * 1.2
Unlock weapon (“Basic Crossbow”);
}
// This god oversees the shadows. Low tier. Provides variety of boosts
{
groupExp = groupMembers;
shadowMoveSpeed++;
Unlock Ability crowSummon;
Damage = damage * (groupMembers / 10)
}
// This god oversees the Holy church. High tier. Provides variety of boosts
If (lifeGod.selected)
{
Dropdown “God Role”
dropdownOptions = (“healing”, “exorcist”)
If (exorcist)
{
Mana++;
demonDmgBonus++;
Status = lowRank;
churchOccupation = excorcist
demonCombatExp =( demonCombatExp * 1.25)
}
If (healing)
{
Health = Health + 50;
Unlock item (“healingScepter”);
Status = lowRank;
combatExp =( combatExp * 0.25)
healingExp =( healingExp * 1.25)
}
}