A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

DfE (2013)

Pupils receive a broad and balanced computing curriculum. It is divided into 5 main areas of learning:

  • Programming
  • Multimedia
  • E-safety
  • Handling Data
  • Technology in our Lives

Software used to teach these skills include Discovery Education Coding, Purple Mash and Google's G-Suite for Education. All of these platforms are online and can be easily accessed from home to support learning.

Skills Ladder

Here is the skills ladder that children will be assessed against in each year.

Children's progress will be judged in each year under the following descriptions.

  • developing
  • embedding
  • or mastering
Copy of Computing Skills Progression Jan 2017


How to help your child at home:

You can use the online learning materials at home:

For all of these resources, children will need their single sign on. This will be their username and password.

Acceptable Use Policy

Before using the online learning portals, pupils should sign the acceptable use policy and return it back to school. These should be handed out to pupils and parents annually.


Please see the curriculum page for more details.