#include <Adafruit_CircuitPlayground.h>
#include <Adafruit_Circuit_Playground.h>
int stage = 0;
bool code[8] = {true, true, false, true, false, false, false, true};
void setup() {
CircuitPlayground.begin();
}
void loop() {
if (CircuitPlayground.leftbutton() || CircuitPlayground.leftbutton(){
checkButton(CircuitPlayground.leftbutton());
}
}
void checkButton(bool isLeft){
if (isLeft != code[stage]){
fail();
}
if (isLeft == code[stage]){
CircuitPlayground.setPixelColor(stage, 255,0,0);
stage++;
delay(500);
}
}
void fail(){
for (int i = 0; i < 10;i++){
CircuitPlayground.setPixelColor(i, 255,0,0);
}
stage = 0;
delay(500);
}