Professional Work

This is a selection of my professional work, not all my work is listed here due to NDA.

The Cabin

Platform: Oculus

Link: N/A yet to be released

Role: Developer

Type:  Game

Company: Soul Assembly

Warhammer 40k: Battle Sister VR

Platform: SteamVR,  Oculus

Link: Battle Sister

Progress: Completed

Role: Dev OPs

Type:  Game

Company: Pixel Toys Games ltd

Drop Dead

Platform:  Oculus ( META Quest)

Link: Drop Dead: Dual Strike Edition

Progress: Completed

Role: Dev OPs

Type:  Game

Company: Pixel Toys Games ltd

Nats Live Flights

Platform:  VR ( HTC , Oculus )

Link: http://www.polymerse.com/portfolio_page/outerspace/ 

Progress: Completed

Role: Programmer

Type: Product

Desciption: Initially started as an exploration project into ingesting and visualising data in VR. This has become a full-featured application, allowing users to collaboratively interrogate live and historic flight data from a completely new perspective.

With free movement in any direction and a secure multi-user platform, users can get a new understanding of holding patterns, approach spacing and flight paths.

Playing back incidents and interrogating flights with details such as Wake, Altitude and Destination from a secure collaborative environment anywhere in the globe.

Nats Live Flights was created for NATS Holdings.

Spinnaker Tower "Attitude"

Platform: HTC VIVE

Progress: Complete

Role: Lead Programmer/Designer 

Type: Product

Attitude is an instillation piece of VR commissioned by the  Spinnaker tower as an attraction along side there glass walkway. The experience take you outside the tower on to one of the ribs of the tower and features 3 modes/games along side allowing you to walk outside the tower. 



Nats OuterSpace

Platform:  VR (HTC , Oculus)

Link: http://www.polymerse.com/portfolio_page/outerspace/ 

Progress: Completed

Role: Programmer

Type: Product

Nats OuterSpace was created for NATS Holdings to visual show/demonstration NATS product in a virtual space, features varying demos and a Drone Game .

Mass Exodus Redux 

Platform: VR( Htc Vive, Oculus)

Link:  Mass Exodus

Progress: Complete

Role: Lead Programmer

Type: Game



NSC Virtual Showroom

Platform: HTC VIVE

Progress: Complete

Role: Programmer/ Team manager

Type: Full product

I worked both as primary programmer and later team manager on a prototype virtual showroom for NSC - training  simulation  consultancy as a tool to help visualize there range of products.

This project was done as part of my University degree. 

Super Street Skate

Platform: PC

Link: http://www.brokenearthgames.co.uk/

Progress: On Hiatus Indefinitely 

Role: Programmer

Type: Game

Super street skate was a game in development for my placement year where I and  5 other took a self employed placement and started the company "Broken Earth: Games studio" to create a game.