Before kids arrive:
Set up each station with an Ozobot, a black marker, and a sheet of blank paper.
With students:
Tell students that there are two expectations with the tool (I intentionally don't call them Ozobots right away).
It likes to be on the table or the floor but they don't like going from the table to the floor. I also tell students that they are faster than the Ozobot and are expected to catch them if they start falling.
If a student figures something out, they have to share it with the whole group. There are no secrets in this activity.
*If you have students who have used the Ozobots before, have them work alone with an Ozobot while the rest of the group figures out the basics.
Tell students they can begin.
Things to figure out (10-15 minutes)
It has wheels, so it should roll/move.
There are sensors on the bottom.
There is a button on the side to turn it on.
There is a front and back.
The marker makes lines.
It will follow the line.
The thickness of the line matters.
*During this time, encourage students to share what they figure out. The teacher can ask guiding questions but it is best to let the students discover how to use the tool.
Day 1 Challenges (10 minutes)
Draw an infinite loop where the Ozobot doesn't ever stop. Most kids will draw circles or squares. Encourage them to try to fill a sheet with some sort of infinite loop. They will have to focus on lines staying the right thickness and not getting to close to each other.
Have each group create a page that can be connected to another page to keep the Ozobot going and make a dance line with all the Ozobots. The line will have to start at one end of a page and finish at another but can do anything in the middle.
If you have time, you can introduce the other colors and have them discover that Ozobot will change the light color based on the color of the line.
Clean-up
Turn off the Ozobot and give it to the teacher or put it back in the box.
Turn in the markers.
Recycle all the paper.
30 minute lesson
Before kids arrive:
Set up each station with an Ozobot, a black marker, and a sheet of blank paper.
With students:
Review the two expectations
It likes to be on the table or the floor but they don't like going from the table to the floor. I also tell students that they are faster than the Ozobot and are expected to catch them if they start falling.
If a student figures something out, they have to share it with the whole group. There are no secrets in this activity.
Review line coding
Have each student or group create a line that goes from one side of their paper to the other.
The line can be whatever they want as long as an Ozobot can follow and the line starts on one edge and finishes on a different edge.
Connect all the papers together and see if the whole class can make one long line and have a dance line with all the Ozobots.
New Learning
Give each group a red, green, and blue marker and the 3-Box line handout.
Tell students that different color combinations in the 3 boxes make Ozobot do different things.
They need to have at least 2 colors, and like colors can't be touching.
Have students explore different color combinations to see what happens. Record any color combinations students figure out and share with the whole group.
If they get stuck, you can look at this page to get ideas.
Day 2 Challenge
Create an infinite loop that includes at least two different color codes.
If you have time, introduce the 4-Box line handout.
Color combinations with 4 boxes make Ozobot do even more things.
They are available on this page.
Clean-up
Turn off the Ozobot and give it to the teacher
Turn in the markers.
Recycle all the paper or groups can save their work for future reference.
*You may need to differentiate this for your classroom.
Have students create a collaborative line for Ozobot using one sheet of paper per person. Each line can go however they want but needs to be able to connect with another paper for one long code line.
Introduce the story of The Three Little Pigs. Ask students if they know the story.
Show the story to the group/class using the video below or finding your own version. (Story LInk)
Have students draw out the story using all the settings (forest, straw house, stick house, brick house). They don't need to have a line for the Ozobot yet just the settings. We'll add the line code later.
Have students create costumes for the characters of the story that will fit the Ozobot. There are templates in the files for you to copy. Students can also design their own.
Students need to think about color codes and what Ozobot might do at each house. For example, they might use the "tornado" code to indicate blowing down the house, the "dance" code after blowing down a house, or the "turbo" code when running away from the last house. They may have several black line codes on their setting map. Each character might take a different route.
Alternative Story: The Tortoise and the Hare
This story only has two characters (instead of 4) and the "race" can be straight lines with color codes.
Better for younger grades.
Now that students know line coding with Ozobots, it's time to share their learning.
Each will have a story outline drawn out on paper with lines and color codes for Ozobot to follow that track with the story.
Each group should have costumes for the characters in the story. Groups will have to share Ozobots when they each present their story.
Have students practice the whole story several times so that they are experts and they know exactly what the Ozobot will do.
Have students present their Ozobo Three Little Pigs story to another class or group.
Alternatively, you can have them present to you to record to share later.
Students need a Chromebook or iPad for the following parts.
Introduce Ozoblockly to the students using the "Shape Tracer" Challenge.
https://games.ozoblockly.com/shapetracer-basic
Have them complete all 10 challenges.
Students need a Chromebook or iPad for the following parts.
Introduce Ozoblockly and Flash coding.
https://ozoblockly.com/editor?lang=en&robot=bit&mode=2
They need an Ozobot for the flash coding.
Flash Coding
Turn the Ozobot on.
Hold the power button for 2 seconds until Ozobot flashes white.
Hold the bottom of the Ozobot to the white dot on the bottom left of the screen.
Ozobot flashes green when calibrated.
Hold the bottom of the Ozobot to the white Ozobot icon next to the calibration.
Press "Load Bit."
The icon will start flashing colors.
The more coding you have, the longer the flashing.
It's important to keep the Ozobot flat on the screen the whole time!
Once the flashing stops, your Ozobot is ready to go.
Push the power button twice and your Ozobot should do all the coding you programmed.
What will your students do with this new learning???
There are millions of ideas of what students can do.
Diagram/map a story (ELA/Literacy).
Immigration patterns (Social Studies)
Circulatory system outline (Science)
Shapes and angles (Math)
Use your imagination and skills to create something with the Ozobot that represents your content!!!