Using Makey Makey, students experience playing a game with a poorly designed game controller which helps illuminate the essential elements of good game control design. Makey Makey is a great way to introduce students to good design elements as well as electricity and circuits.
Design thinking stages
Empathy, define
Curriculum areas
Digital Technologies, Science
A Makey Makey is an invention kit that allows learners to design their own computer game controllers. Buttons can be made from any material that conducts electricity.
Check out this video for some ideas on how it can be used.
Students create a set of Makey Makey buttons and use it to play a game. Next, they exchange controllers with other students and reflect on which controllers were intuitive and which designs proved more user-friendly and accessible.
Challenge students to design a game controller for a user with a particular need. Some examples could be:
hand injury
colour blind
young child
ADHD/dyslexia
multi-lingual players
multi or single user
Students' first design will sometimes be unintuitive and difficult to play.
Here is a typical example of what a student might make. It is difficult to tell which piece of fruit represents which arrow button. Does the banana function differently to the orange, capsicum, or lemon?
With a better understanding of more appropriate ways to design a user interface, designs such as this become more common.
It is clear which strawberry represents which arrow direction. The kiwi fruit are visually distinct from the strawberries by shape, colour, size, and positioning, indicating they have a different function to that of the strawberries.
However, tapping the strawberries could get messy quickly in comparison to the harder fruit above.