Classroom Expectations

Please read the following documents at your earliest convenience. This will allow us to begin the school year with a common understanding of what is expected of your child in third grade.


Whole Brain Teaching Classroom Rules


  1. Follow directions quickly.
  2. Raise your hand for permission to speak.
  3. Raise your hand for permission to leave your seat.
  4. Make smart choices.
  5. Keep our dear learning community happy.

DIAMOND RULE : Keep your eyes on the target!


Daily Expectations


  1. Students will come to school ready to learn with a positive attitude.
  2. Students will turn in homework completed to the best of his or her ability.
  3. Students will try their best on all assignments, projects, and school events.
  4. Students will abide by the classroom and school rules.
  5. Students will be role models for their peers and the school as a whole.


Whole Brain Teaching Scoreboard

The Scoreboard is our class motivator. It is a team game in which the students advance to higher and higher levels of academic and social behavior. Think of the Scoreboard as a video game with morals! When the class is doing a good job following classroom rules, treating each other with respect, performing transitions quickly, or staying focused on tasks, I will mark a tally under the smiley face. When students are off task, behaving rudely, breaking class rules, a sad face is tallied. At the end of the day, if the class receives more positive than negative tallies they score a Class Win. When the class scores ten Class Wins they will move up to the next level.


Whole Brain Teaching Super Improvers Wall


The Super Improvers Wall is the main reward system/ management system we will be using. Students will be given the opportunity to improve themselves over 100 times throughout the school year. They can improve their behavior, attitude, responsibility, academics, etc. There is a ten step ladder in place to track their improvements. Each time a student improves they will receive a sticker toward their improvement chart. Once they have received ten stickers they move to the next step on the ladder. All students will start at the beginner step and work toward the genius step at the top. Each time they move up on the ladder they will be rewarded with a coupon or more responsibility in the classroom.


Talk-o-meter

Level 3: presentation voice. When the arrow is on green, students are to project their voices so everyone in the room can hear them.

Level 2: Collaboration voice. When the arrow is on yellow, students are able to talk in a group using their collaboration voices so everyone in the group can hear them.

Level 1: Whisper voice. When the arrow is on orange, students are able to talk with a partner using their whisper voices so only their partner can hear them.

Level 0: No Talking. When the arrow is on red, students are unable to talk to one another. The students are to listen attentively to instruction or work independently. The arrow will be on red during all instructional times so that each student is able to concentrate in a safe and quiet learning environment.