MAS.630 Advanced Seminar:
Affective Computing and Ethics
** ATTENTION *** The course is likely to be oversubscribed. We plan to let students know by the afternoon of Sep 7 if they are in the class for credit or as a listener. If you are interested in taking the course for credit or as a listener please fill out THIS FORM by 12:30pm on the first day of class. Most listeners can be allowed, but for-credit spots are limited.
The first day of class will be 10am-noon on Sep 6, 2023 in the Media Lab at MIT (75 Amherst St; Cambridge, MA) Room E14-633 (Location may change, and is likely to move to E15-341 after the first day). Access to the building is restricted to people with an MIT ID or TIM Tickets. If you don't have access, you can email r-admin@media.mit.edu for help.
All are invited to attend the first day. Our plan is to notify students who signed the above form within 24 hours after the first day, if they are invited to take the class for credit or as a listener.
MAS.630 Affective Computing and Ethics (Fall 2023)
Time:
Wednesdays, 10am-noon, Sep 6 - Dec 13, 2022 (except Media Lab Members-Week Oct 25)
Class meets in person in the Media Lab (75 Amherst St; Cambridge, MA)
Contact:
To reach the course staff email: mas630-staff at media dot mit dot edu
Put MAS.630 in the subject line to speed the reply
History
Affective Computing was birthed at the MIT Media Lab and is now an internationally recognized field that includes an IEEE journal (Transactions on Affective Computing), an international conference (see ACII 2019, ACII 2021 and ACII 2023 hosted at the MIT Media Lab), an international professional association you are invited to join (The Association for the Advancement of Affective Computing), and perhaps the most widely-viewed (but not scientific) contribution: an emotion detector for Sheldon on Big Bang Theory.
Texts:
Picard, R.W. (2000). Affective Computing. The MIT Press.
Calvo, R.A., D'Mello, S.K., Gratch, J., and Kappas, A. (2015). The Oxford Handbook of Affective Computing. Oxford University Press.
Other readings will be handed out as needed.
Topics will be adjusted based on projects and interests. Examples include:
How can wearables/mobile phones recognize your mood? And, when is this desirable? (Or not?)
How can we build technologies to predict and prevent unwanted states like anxiety or depression?
How can technology help people better communicate with each other?
How can your emotion be manipulated, and how might this change what you buy and pay?
How can a (robot, agent, conversational bot) show empathy successfully?
Why is it a smart idea to have fun (yay!) before you do creative work - how do emotions impact cognition?
How do we prevent misuses of affective computing, without hurting innovation and good uses?
How can skills of emotional intelligence improve robotics and HCI - or entice people to giveaway data?
How does the "most reliable" lie detection work and how is it kept from being used in harmful ways in daily life?