P.E. Study Guides

SoccerBending the ball: A kick with spin that hooks while in the air. Players often "bend" the ball during corner kicks or to pass around defenders.
Bicycle kick: When a player flips backward and kicks the ball over his head.
Chip pass: A pass kicked high with backspin.
Clear: When defenders kick the ball away from the gaol, usually far downfield or out of bounds.
Corner kick: When the ball crosses the goal line after last touching a defender, a member of the offense restarts play from the closest corner.
Cross: A pass sent from near the sidelines to the front of the goal to create a scoring opportunity. Also called centering.
Direct kick: A unguarded kick awarded following severe fouls, such as kicking, tripping, jumping at, charging, striking, pushing, holding or spitting at an opponent. When tackling an opponent, the player must first make contact with the ball or a direct kick results. Additionally called for hand ball. A goal can be scored directly from the kick; it does not need to touch an additional player after the kick.
Dribble: Keeping control of the ball while running by tapping, dragging, or rolling it in front of the body.
Drop kick: When a goalkeeper who is holding the ball drops it and kicks it after it bounces.
Free kick: A kick from the spot of the foul, awarded to the team that was fouled, in which the opposing players must stand at least 10 yards away until the ball is kicked. A free kick is either a direct kick or an indirect kick, depending on the type of foul.
Goal kick: When the offense sends the ball over the goal line, the defense kicks the ball from within the goal area. Opposing players may not enter the penalty area until the ball has been kicked.
Hand ball: The illegal action of touching the ball with an arm or hand.
Header: Using the head to pass, shoot, block, or otherwise control the ball.
Indirect kick: An unguarded kick following minor fouls, such as offsides, dangerous play (e.g. high kick), impeding the progress of an opponent, or preventing the goalie from releasing the ball. The ball must touch at least one player after the kick before a goal can be scored.
Juggling: Performing a series of touches while keeping the ball from hitting the ground.
Kickoff: The ball is put into play from the center circle at the start of each half and after a goal.
Marking: Guarding an opponent.
Man on: Players yell “man on” to inform a teammate that a defender is nearby.
Nutmeg: A pass that goes between an opponent’s legs.
Offsides: Foul frequently enforced during a game to prevent unfair fast-break goals. Called when a player is closer to the opposition’s goal line than both the ball and two defenders (the goalie and one additional defender).
Penalty kick: When a foul is called inside the penalty box, the offense is awarded a direct kick from the penalty spot. Only the goalkeeper can stop this shot attempt.
Penalty-kick tiebreaker: In case of a tie, five players from each team alternate penalty shots. The team that scores the most goals is the winner. If the teams remain tied after five shots, they alternate penalty shots until one team misses and the other scores. Also called a shoot-off.
Punt: A long distance kick by the goalie, who drops and kicks the ball before it hits the ground.
Save: When a player, usually the goalie, blocks a shot from going into the goal.
Scrimmage: A practice game. Also called a friendly.
Strike: Legal contact (kick, header, etc.) with the ball; hands and arms are not permitted.
Tackle: To steal the ball from a player. Stealing the ball by sliding in front of a player is called a slide tackle.
Throw-in: A two-handed, overhead pass, taken from the sideline when the opposing team knocks the ball out of bounds.
Touch: Contact that a player has with the ball while it is in his possession (e.g. “one-touch,” “two-touch,” etc.).
Trapping: Stopping the ball to gain control before advancing.
Volley: Kicking the ball while it is in midair.
BasketballTERMINOLOGY:1. Assist: a pass by an offensive player to a teammate that leads directly to a score.2. Baseline: the end line3. Blocking Out: a term used to designate a defensive player’s position under the backboard whichprevents an offensive player from achieving good rebounding position.4. Charging: personal contact against the body of an opponent by a player with the ball.5. Cut: A quick offensive move by a player trying to get free for a pass.6. Denial Defense: aggressive individual defense where the defensive player works hard to keep theoffensive player from receiving a pass.7. Double Dribble: when one person dribbles, stops and picks up the ball and starts to dribble againor dribble with two hands simultaneously.8. Dribble: process of bringing the ball down the floor or moving the ball from place to place usingthe finger pads to tap the ball.9. Drive: an aggressive move toward the basket by a player with the ball.10. Fake (Feint): using a deceptive move with the ball to pull the defensive player out of position.11. Fast break: moving the ball quickly down court in order to score before the defense can set up.12. Field Goal: a basket scored from the field, worth two points, unless outside the three point line.13. Free Throw: the privilege given a player to score one, two, or three points by unhindered throwfor a goal from within the free throw circle and behind the free throw line.14. Lay-up: a shot where a player releases the ball close to the basket while continuing to run off onefoot.15. Pick: a special type of screen where a player stands so the defensive player slides to makecontact, freeing an offensive teammate for a shot or a drive.16. Pivot: take place when a player who is holding the ball steps once or more than once in anydirection with the same foot; the other foot, called the pivot foot, being kept at its point ofcontact with the floor.17. Press: a team's attempt to take the ball away from their opponent before they can set up theiroffense.18. Rebound: when a shot bounces off the backboard or basket and is pulled down by a player.19. Steal: a defensive player takes the ball from the offensive team.20. Team’s Back Court: the part of the court containing the opponent’s basket21. Team’s Front Court: the part of the court containing a team’s own basket22. Telegraphing the Pass: indicating where you are going to pass by looking or signaling.23. Throw-In: a method of putting the ball in play from out of bounds.24. Traveling: when a player in possession of the ball within bounds progresses illegally in anydirection.25. Violation: an infraction of the rules resulting in a throw-in from out of bounds for the opponents.
PHYSICAL EDUCATION VOLLEYBALL STUDY GUIDE SCORING Game are played to 25 points. Must win by 2 points (in class we played to 15 because of the time constraints we face to fit an entire game in one class period). The scoring system used (a point scored on every serve) is called rally scoring. In order to win the match you must win 2 of 3 games (in some competitive leagues it is best of 5 games). A ball that hits the line is considered in. SERVING A serve MAY graze the net before going over. Both feet must be behind the service line. In high school and other competitive volleyball leagues, you may only serve overhand. Cues for the overhand serve: weight back, non-dominant arm straight (with ball), step with your opposite foot, toss in front throwing shoulder, dominant arm swings forward, elbow above shoulder, open hand, follow through A serve that is not returned is called an ACE. FOREARM PASS/BUMPING Ideally the first contact after the opposition has served the ball. Should be a pass to the setter. Not exclusive to front or back row players. ALL players must be able to pass. Cues for the forearm pass: belly button to target, athletic position, slight forward lean, arms straight, flat surface, shrug shoulders, ball contacts FOREARMS Failure to close the hand(s) or connect them under the ball results in a “lift” - violation SETTING Ideally the second contact (after the forearm pass) to set up an attack (spike). Cues for setting: under ball, athletic position, hands above head, extend legs, hips, arms, wrists, use finger tips Use of palms results in a “push” – violation SPIKING Is meant to be unreturnable to the opposing team. A spike that is unreturned is called a kill. The last step in your approach (brake step) is meant to transfer your horizontal movement into vertical movement. Cues for spiking: arms high, jump off both feet, swing hard, open hand, fingers down after contact, follow through. Back row players CAN spike if they jump from behind the 3m (10 ft) line. RULES Touching or going under the net (on the opposing side) is NOT allowed. If caught, a point is awarded to the opposing team. You may only contact the ball 3 times per side. The 3rd contact must go over the net. A block (of an opposing spike) does NOT count as one of your three contacts.