Neuromindset: Brain Training with Video Games
Neuromindset: Brain Training with Video Games
About Me
I am a neuroscience and biology double major from Minneapolis, MN. Outside of academics, I am one of the Biology Student Reps and a Study Away Peer Leader. The concept of learning and development has been a long-time curiosity of mine while working with elementary schoolers for more than four years. I was fortunate enough to explore this area from my internship abroad which deepened my interest in how science can meaningfully support children's cognitive and emotional development. I am excited to continue exploring my interests!
Abstract
Neuromindset is a curriculum-based digital platform and spin-off from the University of Granada’s Developmental Cognitive Neuroscience Lab, founded in 2022. Their main goal is to train preschoolers' cognitive skills, such as attention and self-regulation, by developing video games informed by recent neuroscience research and analyzing social trends. In Spring 2025, I designed my first educational video game, “Esquiva los obstáculos,” to increase physical activity (PA) among preschoolers using digital platforms such as Genially and Canva. This focus was motivated by previous research that had shown a positive correlation between PA and working memory & attention within preschoolers. Resulting in synaptic growth during the critical period of brain plasticity within 3-5 year olds. In addition to the digital work I contributed to, I supported the research component on their longitudinal studies by administering electroencephalograms (EEGs) and electrocardiograms (EKGs) on children to better understand their cognitive and physiological development while simultaneously undergoing a computerized task. Overall, providing preschoolers with cognitively engaging challenges during this critical period of high brain plasticity helps accelerate the development of adult-like brain activation patterns, ensuring they are better equipped to navigate the increasingly complex cognitive demands of later childhood and beyond.