REMEMBER TO KEEP YOUR PROJECT WITHIN THE SCOPE OF WHAT YOU ARE CAPABLE OF DOING WITHIN 1 SCHOOL YEAR. APPROXIMATELY 180 CLASS HOURS

Spring-boarding off the previous year’s course content, students review trade articles online about changes in players’ play styles that have had an effect on the peripherals that are sold and used for specific game types. Trend analysis will be used to consider a new and marketable form of peripheral device to answer the inferred need of gamers.

Read and Review material- Be prepared with this knowledge to inform for future assignments.