One of two major, year-end deliverables occurs in this unit: student work groups will use all the research conducted in previous units, along with a consensus model of a unique game design based on identified gaps in current game models, to create their game design from concept to market ready product. Scrum principles and agile processes will be reviewed and integrated into each work group’s design and functional practices, mimicking real-world practices and expectations for the development and delivery of software.