The Secret of Monkey Island (retrogames)
Daily Room Escape (CrazyGames)
Attack of the Dead (CrazyGames)
Journey Up Zone1 (Play.Unity)
● Story: Analyze the narrative of one of the three games. Was it complex or shallow? Did it seem to fit well with mechanics of the game or was it tacked on? Was the story a prominent part of every aspect of the game or did it simply take place between stretches of uninterrupted gameplay?
● Puzzles: Analyze a complex puzzle in one of the three games and focus on one or more of the following questions: How exactly is the puzzle constructed to maximize challenge and player enjoyment? Is the puzzle dynamic in any way, or is it completely predetermined? What kind of problem-solving skills were required to solve the puzzle? How did the puzzle relate to or contribute to the narrative of the game?
● Exploration: Each of these games simulates space in different ways. Pick one and analyze how space is used in the game and to what end. Does the game allow for open exploration or directed searching? Does the use of space match the feel of the rest of the game? Would a different way of treating space significantly change the mood or immersion present in the game, and how?