✨ DAY 5 ✨
Add frosty fun with interactive review games, Google Arts & Culture experiments, and NYTimes-inspired activities. Try a review game to engage students in mastering content or an experiment to spark curiosity and creativity.
Choose ONE to explore and use with your class.
Perfect for building vocabulary or reviewing key concepts, this tool lets students create and illustrate flashcards in teams. Click here to learn more!
Engage students in a fun, competitive review with Nearpod's Time to Climb game, and save time creating custom games using the new AI tool that generates games from scratch in seconds!
Transform reviews into an engaging challenge by using Quizizz to create digital escape rooms. Students solve quizzes to unlock "clues" to progress combining teamwork and critical thinking.
❄️Click here for a Winter Escape Room.
This game asks players to identify which of two cultural or historical items came first, testing their knowledge and teaching them about timelines.
Talking Tours harnesses the power of generative AI to give you audible commentary on artwork and famous landmarks.
This experiment challenges players to guess and type out the description of abstract AI-generated images, which unlocks the next image. It’s a fun way to improve observation and descriptive language skills.
In this game, players guide animated mice through a virtual museum, solving puzzles and uncovering facts about famous artworks. It's perfect for teaching art history or fostering curiosity about cultural treasures.
Choose four categories relevant to your content and list words or terms that fit each. For example, in a history class, categories might include events, people, places, and terms from a specific era.
Design a Wordle puzzle with a key terms. For example, in a science class, use terms like “photosynthesis” or “ecosystem.” Students solve the puzzle and discuss how the term connects to their lesson, reinforcing vocabulary and comprehension in an engaging way.
Challenge students to create "strands" by linking key concepts. For example, in an ELA class, students might create strands for themes, characters, and symbols from a novel.