Design & Technology
"Technology should be at the point of instruction and be as accessible in learning as a pencil; it shouldn't be an event. How many pencil labs do you have in your school?" - George Couros
I still have much to learn when it comes to designing instruction using technology, but I know that I have made great strides since I began teaching. On this page I will use the TPACK and SAMR technology integration model for the purpose of self assessment.
I often find myself in what the SAMR model of technology integration would consider the substitution or augmentation stages. I use websites like Desmos, Kahoot, and Quizizz to improve the functionality of my formative assessments. These tools improve student engagement while reducing cheating. My goal for the coming school year is to integrate technology more purposefully into my instruction.
I use a district provided product called Canvas to communicate with students and deliver instruction. This tool allows me to work in the Modification stage of the SAMR model since I can create modules and give quizzes for students to access at school or at home. Here are some examples:
The final artifacts I've provided would be classified in the Redefinition stage of the SAMR model. This unit required students to learn how to code using Hour or Code. Their final product required students to use a program built by UC Davis called RoboBlockly. Students wrote code that made animated robots spell out their name! This lesson relied upon students to recall prior knowledge of linear functions in order to construct new knowledge and apply it in a meaningful way using technology. I am very proud of their work! Visit our lesson design outline here.
Final Product. "Kelly"
Final Product. "Angie"
Learning product during Hour of Code exploration.
Final Product. "Teddy"