Seymour Papert was an extraordinary thinker who expanded on Piaget's theories to develop his own learning theory. Papert believed that instead of teaching children concepts and theories, we should instead challenge children to learn how to think. He developed "a symposium at MIT called 'Teaching Children Thinking' where he laid out his case for children teaching computers (Blikstein, 2013)." Papert's idea of constructionism was formed on the basis that children learn by doing. He aimed to turn the educational system around by not just teaching in a way where student were right or wrong, but allowing students to explore and constantly question not if they were wrong, but if the problem that they had run into was fixable. By providing toolkits and rich environment, children could be taught to learn and to enjoy learning.
In 1991, Papert developed the Constructionist Learning Lab. The lab, which would be his last major research project, was created in The Maine Youth Center, a prison for trouble youths in Maine. According to Stager's 2007 dissertation on the lab, it was founded on eight main ideas:
Papert was a student of Jean Piaget, and yet his view differed slightly. Piaget took an approach of constructivism, which states that children will construct their own understanding of the world through experience and reflection. Piaget developed his theory with the understanding that "knowledge is not information to be delivered at one end, and encoded, memorized, retrieved, and applied at the other end. Instead, knowledge is experience that is acquired through interaction with the world, people and things (Ackermann, 2004)." Papert actually expands on Piget's theory, using it as a basis for his understanding of constructionism. He states that, "“Constructionism—the N word as opposed to the V word— shares contructivism’s view of learning as 'building knowledge structures' through progressive internalization of actions… It then adds the idea that this happens especially felicitously in a context where the learner is consciously engaged in constructing a public entity, whether it’s a sand castle on the beach or a theory of the universe ( Ackerman, 2004)." In contrast to constructivism, Papert's constructionism is all about the doing and building. It is constructionism taken out of the cognitive realm of exploring potential, and put into action. While Papert and Piaget share the same basis for their theories on learning, Papert takes the idea from one of philosophy and created an environment that makes the theory and tangible experience for learners.
Audience: College seniors majoring in Marketing.
Outline of instructional activities:
● Students will use the Canva technology to build a presentation defining their team brand. They will be required to define their brand using a color scheme, font, and style of their choice throughout the presentation to present a clear and consistent brand. The presentation will explain how this look defines the team and will be presented to other teams for an analysis.
● Students will then use the same branding to create business cards within the website. In order to get a better idea of what the software can do and continue building their brand identity.
● Lastly, the teams will create an enticing media kit that explains to clients who they are, what they can offer, and why they should choose them. The kit can be in the form of a traditional media kit, brochure, newsletter, etc. Whatever the student feels best represents their brand.
You can check out the Youtube channel of this young constructionist, Sylvia, for more ideas on how to implement Papert's theory in your classroom or home.
Ackermann, E. (2004). CONSTRUCTING KNOWLEDGE AND TRANSFORMING THE WORLD. A Learning Zone of One's Own: Sharing Representations and Flow in Collaborative Learning Environments,(1), 15-37.
Blikstein, P. (2013). Seymour Papert’s Legacy: Thinking About Learning, and Learning About Thinking. Stanford Graduate School of Education. Retrieved from https://tltl.stanford.edu/content/seymour-papert-s-legacy-thinking-about-learning-and-learning-about-thinking.
Ko, A. J. (2017, July 12). Mindstorms: What did Papert argue and what does it mean for learning and education? Retrieved from https://medium.com/bits-and-behavior/mindstorms-what-did-papert-argue-and-what-does-it-mean-for-learning-and-education-c8324b58aca4
Makerspace. (n.d.). Papert's Big Ideas. Retrieved from http://www.makerspaceforeducation.com/paperts-big-ideas.html
Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. New York: Basicbooks.
Rifkin, G. (2016, August 1). Seymour Papert, 88, Dies; Saw Education’s Future in Computers. The New York Times. Retrieved from https://www.nytimes.com/2016/08/02/technology/seymour-papert-88-dies-saw-educations-future-in-computers.html
Stager, G. S. (2006). An investigation of constructionism in the Maine youth center. University of Melbourne, Department of Education.