MEET THE CHAMPIONS
MEET THE CHAMPIONS
ALL THE PLAYABLE CHARACTERS OF RING CITY
Blizz (Elizabeth Bae) - 23 A once wealthy up-and-coming track star from the Ring City loses her legs in an accident. With access to the highest quality robotics and medical teams, Blizz gets cybernetic legs. While she is able to walk again Blizz may no longer compete in traditional sports. Her management team from her track career aids her in entering the Ring City Games supported by many sponsorships so she can regain fame and create a new name for herself.
She started her track career in her teen years putting aside traditional schooling in favor of chasing fame and praise from her family. The Ring City Games are her last chance at a prosperous life in her eyes.
Blizz is a flashy show-off. She has witty quips with her teammates and brutal roasts for her enemies. "Keep the cameras on me!" "Damn, they suck!"
Roller Skates (Left-Shift) When Blizz is running she builds up her speed with the roller skates
Electro Dash (Q) Blizz powers up her roller skate and dashes towards a direction for 2.5 seconds
Curve Ball (C) Blizz throws out a curve ball that flies in a curve line. When the player Press Down the ability key, a Trajectory of the curve ball is shown to the player
Lighting Call (X) Blizz unleashes the power of her robotic legs and fuses the power into her Light Pistol, reducing its Reload speed to 0.8 seconds, and removing all spreads. The light Pistol will deal 6 damage for targets within 5 meters. This ability also reduces her Electro Dash cooldown to 4 seconds.
A chemist from the Abandoned Earth. Once a family man with a wife and son living a simple life, Flea's wife dies due to the toxic air on Earth. He raises his son alone applying to live/work in the various districts of the Ring City but is always rejected or ignored. When his son falls ill, Flea attempts to bring him to the medical professionals of District 2 but is rejected on the doorstep. His son passed a few days later due to lack of treatment. Devastated by the loss of his son Flea destroys his lab in a fit of rage, burning the right half of his face with chemicals.
Seeking revenge, Flea joins a rebellious organization that had tried to recruit him in the past. From there they form a plan to enter Ring City Overdrive to infiltrate the higher class and overthrow the Ring City.
Flea is a bruting vengeful man, failed by the society that claims to be so advanced. His main goal is not to win the Ring City Games but to kill as many of the players as possible. "Come into the darkness" "You have no idea what real pain is"
Biotic Boots (Always Active) When Flea is in his own smoke, he gains a movement speed bonus of 0.5 meter/second
Smoke Grenades (Q) While cast, Flea Jump Backwards for 2 meters and throws a smoke grenade towards a direction
Invisi-Coat (C) Flea activates his coat and starts a 3-second count down. When the countdown is over, Flea turns semi-invisible for 6 seconds. When Flea is in his own smoke, he turns Fully-Invisble.
Poisonous fog (X) Flea turns his existing Smokes Poisonous for 20 seconds
P.A.T. and Erika. is a character that focuses on defense and lockdown areas around her. Her plasma cannon allows her to not only deal damage to incoming enemies but also slow them. Her Rocket Hook ability allows her to drag enemies into her and crowd control them. Her ultimate will put down a modified teddy bear that opens a hologram screen, slowing anything that comes towards her direction, and accelerating everything from her direction.
She is a tank character that is hard to kill. However, due to a lack of mobility and damage, she is relatively weak in aggressive actions.
Don’t Get Around Me! (Always Active) When P.A.T. and Erika shoot any character that is Immobilized. They get pushed back for 2 meters toward the opposite direction of her.
Get Over Here! (Q) While cast, P.A.T. and Erika. launches a hook that flies towards the Current Camera Direction. The maximum Range is 10 meters and the hook flying speed is 3 meters/second. The Hook is not affected by Gravity.
Fly! Fly! (C) P.A.T. and Erika punches towards the Camera Direction. Knocking all Enemies in the zone back for 2 meters towards the direction of their own goal and dealing damage to them
Stop Them! (X) P.A.T. and Erika turn around, put the giant bear plush from her back to the ground, and kick it 5 meters away based on the camera's direction.
Joyo Widjaja(Wah-jaya) - also known by their stage name “Jackpot” - is an ambitious entertainer from the gritty streets of Ring City. Growing up in poverty, Jackpot was captivated by the allure of fame and fortune displayed on television. That soon became their singular obsession, making them willing to do whatever it takes to reach that spot.
They used to work as a part-time entertainer in casinos, but that was just a cover for them to use their exceptional hacking and jamming skills on those slot machines for big money. Now, with the rising popularity of Ring City Champions, Jackpot sees an opportunity to get their hands dirty for one more scheme, this time aiming to catapult themself into the spotlight as the rising star of a new era in entertainment.
Dopamine Rush (Always Active) When in combat, Jackpot gets a bonus movement speed of 20%.
Star of the Show (Q) On cast, Jackpot calls the stage lights to focus on him. After 1.5 seconds, the light radiates and blinds nearby enemies looking at Jackpot. Flash lasts for 2 seconds with a range of 3 meters radius.
Stage Movement (C) Jackpot performs a swift dash forward and slashes his mic at the end (half circle AOE). Enemies hit will take damage and be slowed.
Performer’s Charm (X) On cast, Jackpot projects a soundwave force that charms enemies and deals damage in a straight path. Charmed enemies lose control over their character and walk towards Jackpot for 2 seconds.
Ann's journey starts from a childhood spent bonding with her father over hunting. Together, they developed and crafted two cybernetically enhanced creatures—Hail the Owl and Mary the Wolf. Equipped with holo glasses, Ann learned to position perfectly through the eyes of Hail. And Mary - the most loyal companion, ready to strike as soon as Ann gives a command. These loyal creatures, infused with cutting-edge technology, made Ann an unparalleled predator in the hunting field.
Later on, that passion evolved into a lifelong pursuit as she became the general of Star Haven. The disciplined environment honed her strategic mind and combat skills, but the thrill of the hunt never left her mind. As she retired from her position, she joined Ring City Overdrive with her trusted animals, wishing to find the adrenaline rush she always gets from hunting.
Ann does not have a passive. Instead, each of her creatures has 2 abilities.
HAIL (The Owl)
(Q - Left Click ) Upon casting, Ann sends Hail to fly to a target location. Hail will reveal the location of nearby enemies caught in its line of sight in a radius.
(Q - Right Click ) Ann calls Hail to carry her and fly towards the location she’s aiming at. She can recast this ability (press Q again) to make Hail drop her.
MARY (The Wolf)
(C- Left Click ) Ann sends Mary out to run toward a target direction. If an enemy is in range (7 meters) of Mary, it will chase and attack the closest enemy with MARY’S BITE. Ann can recast (press Q again) this ability to recall (Mary disappears).
(C - Right Click ) Ann sends Mary out with the ball, running towards a teammate that Ann chooses. This ability can only be cast when Ann has the ball and is in range(10 meters) from another teammate. Mary will stop when it reaches the teammate, or if the max run duration is up.
In the subterranean world of Abandoned Earth, the 'ShadowStrike Arena' stands as a famous combat venue where people seek fame and fortune annually, hoping to become the arena's top gladiator or gain wealth quickly.
SIX, orphaned and wandering in the freezing conditions of Abandoned Earth, was taken in by Yoshio, a key figure in the underworld. To Yoshio, SIX was merely a stray he rescued, but SIX, grateful for being saved, pledged loyalty to Yoshio. Determined to prove himself, SIX entered the ShadowStrike Arena, using his exceptional defensive skills to earn recognition. Despite being a newcomer, he quickly made a name for himself by skillfully dodging attacks from veteran fighters in his first match, earning the nickname "SIX" based on his arena number.
Despite his arena success, SIX received no special treatment from Yoshio, who maintained high expectations and did not favor anyone. Driven to win Yoshio's approval, SIX aimed to succeed in the Ring City Champions competition, hoping that victories would finally earn him the admiration and praise he sought from Yoshio.
Chemical Shield (Always Active) After maintaining a non-combat state for 10 seconds, SIX's surface will generate a chemical barrier. This barrier reduces the damage SIX takes within the first second of combat by 30%."
Disruptive Punch (Q) SIX uses the mechanical fist to slam the ground violently, inflicting 30 physical damage and leaving behind an unstable area(Circle with a diameter of 10 meters). This area causes enemies within its range to slow down by 40% and erupt after 1 second.
Lucky Gloves (C) Any ball passing within a Four-meter radius range of SIX is for sure going to be caught. (Can not miss)
Mechanical Fist Strike (X) SIX delivers a powerful mechanical arm blow, pushing enemy heroes within the area of effect a distance of 10 meters. If an enemy hero collides with a structure along the path of their forced movement, they will be stunned for 1.5 seconds.