Players are divided in two lines - one in the corner and the other on the opposite wing
The corner line is the shooting line and the wing line is the passing line (if you don't have enough players, a coach can serve as the permanent passer)
The corner line passes the ball to the wing
After the pass, the corner line player cuts to the cones, simulating a double staggered screen
The passer should deliver the ball to the cutter
After the cutter receives the pass, they should work on a designated finish
Types of finishes include:
Catch and shoot, one dribble pull-up, floater, step back, step back counter, regular lay-up, power lay-up, shot fake finish, inside hand finish, awkward finish, reverse lay-up, pull-back attack, up and under, etc.
Players must make game speed cuts to get game-like shots
Cutters should "touch the screen" before using it
Communication is key - all actions need to be verbalized
You can alter the location of the cones to simulate a blast screen as shown in the second diagram