Players are divided in two lines - one on the baseline and the other at the top of the key
The baseline line is the shooting line and the top of the key line is the passing line (if you don't have enough players, a coach can serve as the permanent passer)
The baseline line passes the ball to the top of the key line
After the pass, the baseline player cuts around both cones, simulating Iverson action
Depending on what we're working on, the player who is cutting can either make an Iverson cut or a tight cut backdoor
The passer should deliver the ball to the cutter
After the cutter receives the pass, they should work on a designated finish
Types of finishes include:
Catch and shoot, one dribble pull-up, floater, step back, step back counter, regular lay-up, power lay-up, shot fake finish, inside hand finish, awkward finish, reverse lay-up, pull-back attack, up and under, etc.
Players must make game speed cuts to get game-like shots
Cutters should touch the "screens" before using them
Communication is key - all actions need to be verbalized