Players are divided in two lines - one in the slot and the other on the wing
The slot line is the shooting line and the wing line is the passing line (if you don't have enough players, a coach can serve as the permanent passer)
The slot line passes the ball to the wing
After the pass, the slot line player cuts to the cone, simulating a flare screen
Depending on what we're working on, the player who is cutting can either make a tight cut or a flare cut
The passer should deliver the ball to the cutter (if the cutter uses the flare screen, the passer should "dribble towards the action" to improve their passing angle)
After the cutter receives the pass, they should work on a designated finish
Types of finishes include:
Catch and shoot, one dribble pull-up, floater, step back, step back counter, regular lay-up, power lay-up, shot fake finish, inside hand finish, awkward finish, reverse lay-up, pull-back attack, up and under, etc.
Players must make game speed cuts to get game-like shots
Cutters should "touch the screen" before using it
Communication is key - all actions need to be verbalized