What's the Story, Morning Glory?

Using established stories and universes as a base to create properly-themed gamified classes

POSTED: January 3rd, 2021

"What's the story morning glory?

Need a little time to wake up wake up"

Morning Glory - (What's The Story) Morning Glory - Oct 2, 1995

I still don't know what those lyrics mean, but I do remember buying this Oasis album from Columbia House as one of my penny CD options. And it's still a great album to this day.

While it really doesn't have anything to do with today's blog post, I suppose the title is all I need as a jump off point.

So, what is the story, Morning Glory?

I've been trying to gamify my classes for a few years now, and to minor success at best. Despite the greatest of intentions, and despite putting hours and hours into it, I found that I had only established a very shallow attempt at a game. Or, even worse, the "chocolate-covered broccoli" effect often referred to when talking about poorly-formed gamified classes. XP grading and some items and perks were working somewhat, but it wasn't enough to get every kid. Or even, most kids. It was just... school with a different grading scheme.

I suppose I've always found it difficult to find the time to devote to this. I do recall at different time thinking about how I wished I'd come across gamification of the classroom before I had kids, years earlier when I might have had more time outside of school to put towards making this occur. What changed of late though is actually kind of surreal to say, but this time of Covid has given me the time I needed. Then again, maybe I finally got to the point where I didn't need to keep making lesson plans as I'd reached the point where they were all done, but the fact remains that I've been able to put hours and hours into this since March 2020.

And it feels like it's going to work! I'm about ready to beta-test in January ahead of the end of the first semester, but I've put in the time to make my Grade 10 Promotions class run on a Hunger Games (books and movie) story, and my Grade 11 Retailing class run on a Superstore (tv show) story. And what makes it even better - the internet is chock-full of clips to make it happen!

These two franchises feature multiple YouTube-ready clips to feature as cutscenes, pre-established characters to use and manipulate as NPC's, and pre-built storylines that overlap perfectly with my curriculum. It's incredible, actually, and all it takes is some creative license and imagination to create some stories or scenarios that run simultaneously.

For example, in my Hunger Games class, students will be working for the rebellion that will be forming and recruiting during the first Hungers Games in the book (the 74th one, actually, if we're being specific), and will use Katniss and Peeta's adventures in the arena as propaganda opportunities to sell citizens on joining the rebellion.

Creative Promotions 20S - storyline based off of 'The Hunger Games' movies and books, and the propaganda-style theme within

Retailing Perspectives 30S - storyline based off of the 'Superstore' television show which is based on working in a box-box retailer similar to Walmart.

And with these established universes already created, I didn't have to do anything crazy like invent an entire story. All I needed to do was create something on the side to push us all forward until we reach the next clip/cutscene. And using some incredibly ideas that the #XPLAP community consistently puts out, I also have two seperate game methods to go along with it.

The Hunger Games-themed class will operate like an RPG with weapons, armour and items that can be found or purchased with tokens earned by doing work, which will then affect how the boss-battles go as unit-ending "faux-assessments", while the Superstore-themed class will involve earning tokens by doing work which will then purchase inventory for the store (guild) that the students will be broken up into, and then a dice-mechanic game will be used to determine which store wins and which ones get shut-down by head office.

And I've been able to come up with items and perks and game mechanics based off of these games. But again, I don't think I'd be here without the stories that I've harnessed and used as inspiration.

I've also created some individual status screens via Google Sheets (as seen above), a Glide app for both classes that shows students their progress and their inventory, and have an auto-grading system to do some of the more motonous grading systems which should ideally leave me more time to act as Gamemaster.

I've also started planning ahead to my grade 12 Marketing class by incorporating Scott Pilgrim vs. The World which is my guilty-pleasure favorite movie of all time. It just so happens that the bad guy runs a corporation which manipulates their customers to buy stuff, which is another perfect fit!

All that's left to do now is some beta-testing, and that starts on Monday. So hopefully I can really start off 2021 on the right foot! Wish me luck!