HCI (HS) Project Work

HCI Project Work (PW)

HCI High School Project Work is a non-examinable subject, but it is graded to reflect the student’s scholastic achievement. PW is compulsory for all students from Secondary 1 to Secondary 4. It aims to develop pupils in the domains of content knowledge, process and communication skills and values, by providing them with an integrated learning experience to explore the inter-relatedness of knowledge through multiple intersecting perspectives.

At the end of High School, the students will not only be well-prepared to take on the GCE A-level PW, they will also have been stretched beyond the confines of a traditional curriculum.

Why Project Work?

PW supports active student-centric learning (ASCL) by ensuring a balanced engagement of the students in making decisions on what to learn, and managing how to learn and when to learn, thus promoting ownership of learning. Students would also be more motivated since they have some control over the learning process. The authentic tasks in PW further enhance the motivation and enjoyment in the learning process when students can apply what they have learnt to real world issues and concerns.

HCI PW Framework

Community Based Learning (CBL)

Students are encouraged to embrace both Caring Thinking and Entrepreneurial Thinking in their work by advancing their project to address problems and issues in the community, through CBL.

Community-Based Learning (CBL) brings authenticity to the classroom by offering students the opportunity to apply their disciplinary knowledge with thinking and research skills; and living their values, supported by a compassionate heart and an enterprising mind to look at everyday real-life issues.

It is hoped that by adding realism and hence relevance to their learning, students will be more interested and motivated to actively engage in their learning to solve real world problems in meaningful ways that benefit the community. Hopefully this will also bring to their intrinsic realization of the role they play in the larger social context, developing their caring thinking.

To the educators, CBL provides the opportunity to enhance the concepts and skills taught by using “community as a classroom” to help students make sense of their learning. CBL also provides a platform for interdisciplinary work, for the real-world problems are often multi-dimensional, especially issues involving people. The role of the educators is not to identify aspects of the problem for the students to solve, but for the students to define the problems, and seek answers to their own questions, thus nurturing their entrepreneurial thinking.

In 2018, five project categories will be actively promoting CBL. These are: Inventions, Resource Development, Service Learning, InfoComm, and Future Trends.

The PW Process

Desired Outcomes

At the end of the day, the project should seek to demonstrate and affirm the following desired outcomes.

Learning Outcomes:

- Empowers students in active learning

- Sharpens students’ 21st Century Competencies

- Motivates students to imagine, inquire, interconnect and innovate

Project Outcomes:

- Provide new insights into the area of study; or

- Collaborate with a community to address pertinent issues; or

- Exploring creative ideas with innovation and enterprise initiatives