City Traversal

Team Achoo Members

Alyssia Chen, ICS

Junior

Portfolio

Chak Hon Lam, ICS

Senior

Portfolio

Hannah Knox, ACM

Senior

Portfolio Upon Request

Synopsis

In this game, the player plays as a crane operator, contracted to move a statue from one end of the city to another. To maximize their payout, the player must minimize the damage they do to the city while safely delivering the statue to its destination. This job will not be easy as everything in this city is fragile and expensive; anything from birds, cars, and buildings will become obstacles between the player and payday.

Game Concepts

Final Game Concepts

Storyboard sketch 1

Created by Hannah Knox

Storyboard sketch 2

Created by Hannah Knox

Individual Brainstorms

Alyssia's Brainstorm

Chak's Brainstorm

Hannah's Brainstorm

Initial Game Idea

After meeting and discussing, we initially decided on this multiplayer cooking simulator game idea. However, after much deliberation (time and ability constraints), we decided to scrap it and make City Traversal instead! On the right are some brainstorms we did for it.

Whiteboard brainstorm

Cooking game simulator game concept

Mid-semester prototype

Video

City Traversal.mp4

Picture of Assets

Profile view of map

A park on the map

A street on the map

Destination

Full map view

Target statue before starting

Predemo map

Predemo test

Distribution of work

Alyssia Chen

  • Preliminary timer and point system

  • Tree asset and sounds for the game

  • Destructible item class (sound, particles)

  • Detection of landing on the destination platform

Chak Hon Lam

  • Prototype chains and platform

  • Crane control via keyboard/Controller

  • Bird movement

  • Traffic movement and car honk sound

Hannah Knox

  • Built city assets in Blender

  • Created broken versions of assets

  • Designed level layout

  • Created scaffolding assets

  • Built background buildings

Final Prototype

Video

City Traversal Release.mp4

Video 2 (Final version after professor feedback)

City Traversal Final.mp4

Picture of Assets

Citizens point of view

Final, golden landing platform

View from inside crane

One player's dilemma

Distribution of work

Alyssia Chen

  • Cleaned up win/lose conditions

  • UI during the game (points, time)

  • Game over screens (receipt, confetti)

  • Citizen asset and animation of bird

  • Floating text near each broken item

  • Managed Trello board

  • Added jazz music (created by my brother)

Chak Hon Lam

  • Remade chains with new assets from Hannah

  • Added limit to how far crane could move

  • Added distance from landing counter

  • Wandering AI

  • Bird death particle effect

  • Bug fixes

  • Host game on Itch.io

Hannah Knox

  • Textured assets

  • Adjusted lighting

  • Made landing platform gold

  • Created opening scene

  • Built Car and Bus assets

  • Built chain link assets

  • Rendered images of scenes in Blender

Links