City Traversal
Team Achoo Members
Synopsis
In this game, the player plays as a crane operator, contracted to move a statue from one end of the city to another. To maximize their payout, the player must minimize the damage they do to the city while safely delivering the statue to its destination. This job will not be easy as everything in this city is fragile and expensive; anything from birds, cars, and buildings will become obstacles between the player and payday.
Game Concepts
Final Game Concepts
Storyboard sketch 1
Created by Hannah Knox
Storyboard sketch 2
Created by Hannah Knox
Individual Brainstorms
Alyssia's Brainstorm
Chak's Brainstorm
Hannah's Brainstorm
Initial Game Idea
After meeting and discussing, we initially decided on this multiplayer cooking simulator game idea. However, after much deliberation (time and ability constraints), we decided to scrap it and make City Traversal instead! On the right are some brainstorms we did for it.
Whiteboard brainstorm
Cooking game simulator game concept
Mid-semester prototype
Video
Picture of Assets
Profile view of map
A park on the map
A street on the map
Destination
Full map view
Target statue before starting
Predemo map
Predemo test
Distribution of work
Alyssia Chen
Preliminary timer and point system
Tree asset and sounds for the game
Destructible item class (sound, particles)
Detection of landing on the destination platform
Chak Hon Lam
Prototype chains and platform
Crane control via keyboard/Controller
Bird movement
Traffic movement and car honk sound
Hannah Knox
Built city assets in Blender
Created broken versions of assets
Designed level layout
Created scaffolding assets
Built background buildings
Final Prototype
Video
Video 2 (Final version after professor feedback)
Picture of Assets
Citizens point of view
Final, golden landing platform
View from inside crane
One player's dilemma
Distribution of work
Alyssia Chen
Cleaned up win/lose conditions
UI during the game (points, time)
Game over screens (receipt, confetti)
Citizen asset and animation of bird
Floating text near each broken item
Managed Trello board
Added jazz music (created by my brother)
Chak Hon Lam
Remade chains with new assets from Hannah
Added limit to how far crane could move
Added distance from landing counter
Wandering AI
Bird death particle effect
Bug fixes
Host game on Itch.io
Hannah Knox
Textured assets
Adjusted lighting
Made landing platform gold
Created opening scene
Built Car and Bus assets
Built chain link assets
Rendered images of scenes in Blender