WEEK 1
Last year I used this as my final project. This year I am updating it and making it better than last time. So I started a New world and recreated Hearth Valley. The first characters you can play are Ken and Tim like last time, but now you can play as the same character when battling. It has simple animations, but I was able to get the characters to turn the direction they are running. I also added the attacking feature. You have the standard attack, and then you have the Ultimate Move. For example, Ken's ultimate move is called Moon Collapse, as he straight up crashes the moon onto the battle field. I have almost finished this, and hope to be onto the Tim V Tim stage soon.
WEEK 2
I finished making the Ken Vs Ken stage on Hearth Valley, so I then moved on to the Tim Vs Tim stage. I made some slight mistakes of using groups to make attacks. The groups aren't allowed to collide with the characters, so I had to scrap those and recreate everything. I created the attacks The Father, and the ultimate, called Rocket Knight. It is based on the Rocket Knight mini game in Endgame. I correct the last few mistakes and start on creating the next character, The Battle Bound.
WEEK 3
I finished creating the Battle Bound, or BB, and have design a class system for characters. AMS, SMS, and FMS. Average Movement Speed, Slow Movement Speed, and Faster Movement Speed. Each effects how fast and how high a character can jump. In the game, there is one AMS, one SMS, and two FMS. One of the FMS is being worked on right now. BB is a SMS, so he has a Dash ability, and the new character is called Rook. He has the ability of Float Jumping ability. He can float down as he comes down from his jump. I have been working on some bugs that have come up with the stage though.
WEEK 4
I did not really work on it that much, sorry about that.
WEEK 5
I finished fixing the bugs and completed the stage. I now work on the next stage starring the second best detective who is has goods with the lady of luck, Fred Karma, he is a AMS type to balance out the scales a bit. Next Character will be a heavy set. Almost completed though, so yeah. The code at the top is a way to get to the space through Co-Spaces. Just input the code at the sign in screen.
WEEK 11
I have about finished the final character, whom is called Buzz. He is a heavy and is, what you would call an anomaly, or an interloper. I should have him before I go to break and perhaps configure the rest of the characters so that you can fight with more than just one character at one time.
WEEK 12