Our project is making an augmented Sorry game. It is basically Sorry but it is augmented. This uses the Makey Makey and Co-spaces to make our project. During this project, one of the skills I trained more was designing and usability because I made the Makey Makey controller for Sorry, and it had to be made with Plato so I made circles and made marks in them. I made marks using a quarter in my pocket for the arrows, and the arrows pointed the way the token would move. The clop would be attached to the bottom of the Plato. One thing I would do differently is that we would add a dice or random number generator. This project used Global Collaborator because I worked with a team, And we all had a job for completing the project. Me on the remote, Alan and Sam on the board, and Tristan on the ideas and helped on the remote. One problem we faced was who did what, but we figure out who would do it(see last sentence). Bit that wasn't the only problem, the other problem was how we coded the controls, so we had Sam do some different types of code until we found the perfect code for our situation.
The design blueprint
The Makey Makey with it's cords, it is ready for plugins.
This is the video for our project, it was a fun time pushing things around with our remote.
This is the makey makey with it's cords plugged in and ready to go.