Nonbinary main character identity.
Summary
A BookRiot “Don’t-Miss 2022 Queer Graphic Novels & Memoirs” List
Anishinaabe culture and storytelling meet Alice in Wonderland in this coming-of-age graphic novel that explores Indigenous and gender issues through a fresh yet familiar looking glass.
Aimée, a non-binary Anishinaabe middle-schooler, is on a class trip to offer gifts to Paayehnsag, the water spirits known to protect the land. While stories are told about the water spirits and the threat of the land being taken over for development, Aimée zones out, distracting themselves from the bullying and isolation they’ve experienced since expressing their non-binary identity. When Aimée accidentally wanders off, they are transported to an alternate dimension populated by traditional Anishinaabe figures in a story inspired by Alice in Wonderland.
To gain the way back home, Aimée is called on to help Trickster by hunting down dark water spirits with guidance from Paayehnsag. On their journey, Aimée faces off with the land-grabbing Queen and her robotic guards and fights the dark water spirits against increasingly stacked odds. Illustrated by KC Oster with a modern take on their own Ojibwe style and cultural representation, Rabbit Chase is a story of self-discovery, community, and finding one’s place in the world.
Student Reviews
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Elizabeth LaPensée, Ph.D. is Narrative Director at Twin Suns. She is an award-winning designer, writer, and artist of games and comics who was named a Guggenheim Fellow in 2018 and inducted into the Global Women in Games Hall of Fame in 2020.
She is Anishinaabe, Métis, and Irish currently living in Nkwejong, Michigan. She designed When Rivers Were Trails, a 2D adventure game about land allotment in the 1890s which won the Adaptation Award at IndieCade 2019. She also designed and created art for Thunderbird Strike, a lightning-searing side-scroller game which won Best Digital Media at imagineNATIVE Film + Media Arts Festival 2017.
Her ongoing contributions were recognized with the Serious Games Community Leadership Award in 2017. Along with creating curriculum for the award-winning Skins Video Game Workshops, she has led game development workshops since 2006 with Indigenous partners such as the The Boys & Girls Club of Bay Mills, Joseph K. Lumsden Bahweting Anishnabe PSA, the Voyageurs Expeditionary School, the Indigenous Youth Empowerment Program, Native Girls Code, and the Aboriginal Youth Science Exchange Camp at Algoma University.