Need: 2 dice, scratch paper, pencil
Have the players throw 1 die to determine order of play. The lowest roll goes first.
The first player rolls the die and adds up the numbers after each roll. They may stop rolling at any time and end their turn.
The player loses points for the turn when a 1 is rolled.
If two 1's are rolled the player looses all of their points.
If the first player gets to 100 points on their first turn, the other player(s) may take their turn to try to achieve a better score.
Need: 1 die, scratch paper, pencil
Determine if you are playing for the largest or smallest number.
Create your play mat. (See picture to the left)
Take turns rolling the die.
Place your number in one of the slots. If you do not like a number you can place it in the trash can.
The player with the largest or smallest number wins!
Dice needed: 2
Directions for play: Each player takes a turn rolling the dice and placing them in order to make the highest number possible. For example, if a player throws a two and a three, they have 23. A player who throws a six and a four would win the round as they have the higher number. After each throw, a player challenges the next player, “Beat that!” Play this game in rounds, assigning a winner to each round.
Dice needed: 2
Object of the game: To be the first player to throw all the numbers from 1 to 12 in order
Directions for play:
Choose the first player with a dice throw; the player with the lowest total going first.
The first player throws both dice, hoping to throw a 1. Players then take turns (in a clockwise direction) trying to throw a 1.
On the next round, those players who threw throw a 1 will try to throw a 2. Any player who did not throw a 1 in the first round will try again this round. Players can do so by throwing a 2 or two 1s.
Play continues round-by-round with players trying to throw all the numbers from 1 to 12 in sequence. Players may count the spots on just one die or on both dice added together. For example, throwing a 3 and a 6 could be counted as 3, 6, or 9.
The first player to go “Round the Clock” – throw all the numbers from 1 to 12 in order – wins the game.
Dice needed: 2
Object of the game: To avoid throwing certain scores and being knocked out of the game.
Directions for play:
Each player chooses a “knock out number” – either 6, 7, 8, or 9. More than one player can choose the same number.
Players take turns throwing both dice, once each turn. Add the number of both dice for the score.
If a player throws a 6, 7, or 8, they are knocked out of the game until the next round.
Dice needed: 3
Directions for play:
Roll the dice and keep the highest.
Roll the remaining dice and again set aside the highest.
Roll the last die, and add up your total. Write down your score.
Play for 5 rounds. The highest score wins!
Dice needed: 5
Object of the game: To achieve the highest score
Directions for play:
The first player rolls all five dice. If any 2s or 5s are rolled, no points are scored for this throw. If no 2s or 5s are rolled, add up the total of the dice and write it down.
The player sets aside any 2s and 5s, and throws the remaining dice. Again, if any 2s or 5s are thrown, no points are scored. If there are no 2’s or 5s, add the total to the previous score.
Continue in this way until all the dice are “Stuck in the Mud.” After the score is totaled, play passes to the left.