3. Motors&Sounds

Unit 3: Motors and Sounds Tentative goal and abstract

Using Sodbeans and the learner will be able to modify a computer program and load it to a robot that moves and makes sounds. By exploring variable the student will be able to change the robot's behavior.

These lessons set the groundwork and create excitement about programming and robots.

Lesson Plans and Sample Computer Code

Lesson 3.1
Lesson 3.4
Lesson 3.2
Lesson 3.5
Lesson 3.3
Lesson 3.6
LESSON 3.1 Code
LESSON 3.5 Code
LESSON 3.4 Code
LESSON 3.6 Code

Media and Additional Resources for Unit

Bonus: Lesson 3.7 Stop at Wall.

Lesson 3.7
LESSON 3.7 Code

Handouts, Quizzes, Printable Resources

Robot Data Table 3
Robot Data Table 3.2
Note names and frequency