Podcast
Storyboarding Tradeoffs in Storytelling
Students explore how advancements in technology have influenced storytelling. They will compare a written short story with its film adaptation, focusing on the tradeoffs in using different technologies to tell the story. For example, students will discuss how the film version uses special effects, sound, and camera techniques to enhance the story but may also limit the audience’s imagination compared to the written version.
Students will then create a storyboard to plan their own multimedia adaptation of a scene, deciding what technological elements to use and analyzing the tradeoffs of their choices, such as whether using a certain visual effect improves or diminishes the storytelling.
Objective:
Students will analyze the impact of technological advancements in storytelling by comparing a written story to its film adaptation and exploring the tradeoffs of different storytelling techniques through a storyboard activity.
Materials Needed:
A short story and its film adaptation
Storyboard templates for visualizing key scenes
Paper and pencils for drawing
Steps:
Introduction:
Discuss how storytelling has evolved with technology. Introduce the idea of tradeoffs—how new tools, like film techniques or CGI, can enhance storytelling but might also limit creativity or imagination.
Group Comparison:
Students will work in small groups to compare a short story with its film version.
They will analyze the tradeoffs of using visual and sound effects in the film, considering how these techniques impact the storytelling experience.
Storyboard Creation:
Students will create a storyboard for a scene from the short story, planning how they would adapt it into a film or multimedia project.
They will identify tradeoffs, such as using a voiceover to convey character thoughts versus showing facial expressions or using music to set the mood.
Presentation and Discussion:
Groups present their storyboards and explain the tradeoffs they considered when adapting the scene.
Class discussion will focus on the effects of technological choices on storytelling.
Equity and Access:
Provide students with pre-drawn characters or simple story templates to ensure all students can participate. Pair students with varied artistic skills for support.
Real-World Application:
Connect the lesson to careers in media and technology, where professionals must often choose between creativity and technical constraints, such as in video production, animation, or digital marketing.
CS Practice(s):
Recognizing and Defining Computational Problems: Students analyze the challenges of adapting a written story using technology, identifying tradeoffs in different multimedia techniques.
Communicating about Computing: Students discuss the impacts of technological choices on storytelling and present their ideas to peers.
Standard(s):
CA CCSS ELA-Literacy RL.7.7
CA CS 6-8.IC.20
Collaborative Multimedia Adaptation
Students work in pairs to create a multimedia adaptation of a scene from a short story using digital tools like PowerPoint or WeVideo. As they create their multimedia projects, they engage in discussions about the tradeoffs involved in using different computing technologies. For instance, they might discuss whether using stock images is faster but less personal, or how adding sound effects could enhance the mood but might overwhelm the audience.
After creating their multimedia adaptations, students will present their work, highlighting the tradeoffs they made in balancing creativity and technology in their final project.
Objective:
Students will create a multimedia adaptation of a scene from a short story, considering the tradeoffs of using various computing technologies to enhance storytelling.
Materials Needed:
Computers with access to multimedia creation tools (e.g., PowerPoint, Google Slides, WeVideo)
A short story or scene for adaptation
Access to royalty-free images, videos, and sound clips
Steps:
Introduction:
Students discuss how technology has changed storytelling in both positive and negative ways.
Show examples of how multimedia tools can enhance or limit a story, discussing tradeoffs such as ease of use vs. originality.
Planning the Adaptation:
In pairs, students choose a scene from a short story and plan how to adapt it using multimedia tools.
They will make decisions about which elements to use—images, sound, text—and discuss the tradeoffs of those choices, such as using stock images versus creating their own.
Multimedia Creation:
Students will create their multimedia adaptations using PowerPoint or WeVideo.
As they work, they will regularly reflect on their decisions and the tradeoffs they are encountering, such as balancing technical limitations with creativity.
Presentation and Reflection:
Students present their multimedia projects, explaining the tradeoffs they encountered during the creation process and how their technological choices impacted the final product.
A class discussion will focus on how computing technology influences everyday activities like content creation.
Equity and Access:
Provide simple tutorials or pre-built templates for students unfamiliar with multimedia tools to ensure that all students can participate in the creation process.
Real-World Application:
Link the lesson to careers in content creation, advertising, and digital storytelling, where individuals regularly navigate tradeoffs between technology, creativity, and user experience.
CS Practice(s):
Creating Computational Artifacts: Students use multimedia tools to create an adaptation of a story, making decisions about what technology to use and how to balance those choices.
Testing and Refining Computational Artifacts: Students reflect on the challenges they faced during the project and how they adapted to technical or creative tradeoffs.
Standard(s):
CA CCSS ELA-Literacy RL.7.7
CA CS 6-8.IC.20
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