Podcast
Collaborative Program Development with Journaling
Students are working in teams to design a program on paper that moves a character through a maze. Each student takes on a different role, from the driver who draws the character’s movements to the navigator who provides directions. As they collaborate, the notetaker records their decisions and observations. After testing their paper design, they switch roles and continue refining their instructions based on what went wrong in earlier attempts. Throughout the process, students reflect in their journals about their experiences in each role, noting how teamwork helped them improve their design.
By the end of the lesson, each team presents their final program and shares insights from their journals about the challenges and successes of working together.
Objective:
Students will collaborate to design and develop a program on paper, each taking on different roles such as designer, facilitator, and notetaker. They will maintain a journal documenting their collaborative process, reflecting on challenges, roles, and team dynamics over time.
Materials Needed:
Paper, pencils
Role cards (driver, navigator, notetaker, facilitator, debugger)
Journals or notebooks for each student
Steps:
Introduction:
The teacher explains that students will work in teams to design a simple program on paper that controls a character's movement through a maze.
She introduces collaborative computing roles, such as driver (who draws), navigator (who gives directions), and notetaker (who documents decisions).
Students will rotate through roles during the activity, and each will keep a journal documenting their experiences.
Activity:
Students break into teams and begin designing their program on paper, with one student acting as the driver while others take on different roles.
The notetaker documents each decision made, such as movement directions and failure points encountered.
Throughout the process, students reflect in their journals about their role, what went well, what challenges arose, and how they collaborated with peers.
After several rounds of testing and revising their paper program, they swap roles and continue refining their designs.
Presentation:
Each team presents their final paper program, explaining the roles each member took and how they iteratively improved their design.
Students share their journal reflections on collaboration and role rotation.
Equity and Access:
Provide role cards with detailed explanations for students who need extra support, and group students with varying abilities for peer collaboration.
Real-World Connection:
Discuss how professional programmers work in teams, often taking on specialized roles, and reflect on the importance of communication and collaboration in project development.
CS Practice(s):
Collaborating Around Computing: Students work together, rotating roles and reflecting on how different responsibilities contribute to the project’s success.
Communicating About Computing: Students document and communicate their experiences and decisions through journals and presentations.
Standard(s):
CA CCSS for ELA-Literacy.W.4.10
CA CS 3-5.AP.18
Developing a Program with Role-Based Collaboration and Journaling
Students work in pairs to develop a Scratch program that moves a character through a virtual scene. One student acts as the driver, coding the character’s movements, while the navigator gives instructions, and the debugger checks for errors. After running the program, teams rotate roles and refine their code to fix any issues. Along the way, students maintain individual journals, reflecting on their roles and the challenges they faced in working together.
As they share their completed Scratch programs with the class, students explain how they debugged the code and how role-switching helped them understand different aspects of programming. They also share journal insights on the importance of collaboration in improving their final product.
Objective:
Students will use a coding platform to collaboratively develop a program, rotating through roles such as driver, navigator, and debugger. Each student will maintain a journal to document their reflections on collaboration, challenges, and successes throughout the project.
Materials Needed:
Tablets or computers
Journals or notebooks for each student
Role cards (driver, navigator, debugger)
Steps:
Introduction:
The teacher introduces a project where students will collaboratively create a coding program to animate a character moving through a scene.
Students learn they will take on the roles of driver (who codes), navigator (who directs), and debugger (who identifies errors), and will rotate through roles as they develop the program.
Each student will keep a journal documenting their reflections on the collaborative process.
Activity:
In pairs, students start developing their program.
The driver controls the keyboard, coding the character’s movements, while the navigator provides guidance, and the debugger checks for errors.
After completing a portion of the program, they rotate roles and continue development.
Throughout the process, students document their experiences in a journal, reflecting on their role in the team, any difficulties encountered, and how the team worked together to solve problems.
Feedback is shared among teammates to improve collaboration.
Presentation:
Teams present their completed program, explaining the roles each member took and how they tested and debugged their code.
Students also share their journal reflections on how role rotation helped them understand different aspects of program development.
Equity and Access:
Provide pre-coded templates for students needing additional support, and encourage peer collaboration by pairing students with different levels of coding experience.
Real-World Connection:
Relate the activity to real-world software development, where programmers often work in teams and take on different roles, such as coding, testing, and debugging.
CS Practice(s):
Collaborating Around Computing: Students work in teams, taking on different roles throughout the program development process.
Testing and Refining Computational Artifacts: Students debug their program and reflect on the debugging process in their journals.
Communicating About Computing: Students document and communicate their experiences and decisions through journals and presentations.
Standard(s):
CA CCSS for ELA-Literacy.W.4.10
CA CS 3-5.AP.18
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