Podcast
Mapping Explorers' Routes
Students are tracing the routes of famous U.S. explorers like Lewis and Clark, using paper maps and algorithm templates. Students work in small groups to create step-by-step algorithms that represent these explorers' journeys, carefully accounting for geographic obstacles such as rivers, mountains, and deserts. After comparing their routes, they refine their algorithms, aiming to find shorter or faster paths. The teacher encourages the class to think about how changing an explorer’s route could lead to different outcomes, such as avoiding harsh terrain.
Each group presents their algorithms, explaining which adjustments they made and why their refined routes are more efficient for the explorers’ journeys. They discuss how technologies such as GPS select an algorithm based on efficiency and user preferences.
Objective:
Students will create algorithms to model the routes of major U.S. land explorers and Atlantic trade routes, adjusting for geographical challenges like mountains, rivers, and wind patterns.
Materials Needed:
Paper maps of U.S. land exploration routes and Atlantic trade routes
Rulers
Markers
Algorithm templates
Steps:
Introduction:
The teacher introduces the students to the major land explorers of the U.S. and the Atlantic trade routes that linked Africa, the West Indies, the British colonies, and Europe.
The teacher explains how explorers navigated geographical barriers like rivers and mountains and introduces the concept of creating step-by-step instructions, or algorithms, to model their routes.
Activity:
In groups, students trace the routes of explorers like Lewis and Clark and compare them to the Atlantic trade routes.
They create algorithms that detail each step of the journey, factoring in distances, mountains, and rivers.
After comparing their initial algorithms, they refine them to find shorter or faster paths, discussing which route avoids more difficult terrain or uses better wind patterns on the Atlantic routes.
Presentation:
Each group presents their final algorithms, justifying why one route or algorithm may be more efficient than another.
Equity and Access:
Provide pre-drawn maps and algorithm templates for students who need extra support. Pair students with varied skill levels to promote collaboration.
Real-World Connection:
Relate the activity to modern transportation systems that use algorithms to find the fastest or most efficient routes, such as GPS navigation.
CS Practice(s):
Developing and Using Abstractions: Students create and refine step-by-step models of explorer routes. Testing and Refining Computational Artifacts: Students test and compare multiple route algorithms to determine the best one.
Standard(s):
CA HSS 5.2.3
CA CS 3-5.AP.10
Simulating Explorer Routes with Coding
Students use Scratch to create digital models of the routes taken by U.S. explorers and Atlantic trade ships. Working in pairs, they code algorithms that simulate the explorers' journeys across rivers, mountains, and plains. Some groups focus on simulating Atlantic trade routes, adjusting their code to account for ocean currents and wind patterns. As they compare the different algorithms, students refine their code to improve efficiency, shortening travel time or avoiding difficult terrain.
Students present their final simulations to other groups, explaining how they optimized their routes by testing and improving their algorithms.
Objective:
Students will use a coding platform to create and refine digital models of U.S. land explorers’ routes and Atlantic trade routes, comparing algorithms for efficiency.
Materials Needed:
Computers with access to Scratch or similar coding platforms
Steps:
Introduction:
The teacher introduces students to major explorers like Lewis and Clark, as well as trade routes connecting Africa, the West Indies, and the British colonies.
He discusses how modern technology uses algorithms to solve travel problems and explains that students will use a coding platform to model these routes.
Activity:
In pairs, students code algorithms in a coding platform to simulate explorers’ paths across North America, factoring in geographical features like mountains and rivers.
Other students simulate Atlantic trade routes, adjusting for ocean currents and wind patterns. A
fter creating their initial models, students compare and refine their algorithms to make the routes faster or more efficient by avoiding natural obstacles or optimizing travel conditions.
Presentation:
Students present their coded simulations to other groups, explaining how they refined their algorithms to improve travel times and efficiency.
Equity and Access:
Provide pre-coded route templates for students who need additional support. Use mixed-ability groupings to foster peer collaboration.
Real-World Connection:
Connect the lesson to how airlines and shipping companies use algorithms to calculate the fastest and most cost-effective travel routes today.
CS Practice(s):
Creating Computational Artifacts: Students use code to model explorer and trade routes. Testing and Refining Algorithms: Students adjust their algorithms to optimize the travel routes, testing multiple solutions.
Standard(s):
CA HSS 5.2.3
CA CS 3-5.AP.10
Click the button above to unlock our Lesson Idea Design Tools! Our custom chatbots are ready to help you navigate content standards, integrate both UDL Concepts and UN Sustainable Goals, and design lesson ideas that align with content standards and incorporate computer science concepts.
If you are using a free ChatGPT account, there will be daily limits on usage. This AI tool is meant to be a guide. You are the professional. Be sure to vet all responses.