Podcast
Designing Inclusive Music Apps
Students list their favorite music apps and share features they enjoy or find difficult. The teacher asks students to consider if everyone experiences apps the same way and introduces the concept of accessibility. Dividing the class into small groups, each group receives screenshots of different music apps, prompting them to evaluate for accessibility and identify possible improvements.
As groups brainstorm, they discuss challenges, like how someone with low vision might navigate a tuning app. By the end, each group presents their redesigned app, explaining their added features and how they promote inclusivity.
Objective:
Students will analyze and discuss how music apps can be designed to accommodate a diverse range of users, addressing issues of bias and accessibility in technology design.
Materials Needed:
Chart paper and markers
Printouts of app screenshots or paper mock-ups of music apps (such as a metronome, tuning app, and basic music creation app)
Accessibility features list (e.g., voice control, text resizing, color contrast)
Steps:
Introduction:
Begin by asking students, "What features make apps easy or hard to use?"
Discuss how different features can create barriers or provide support for people with disabilities or diverse needs.
Introduce the concepts of bias and accessibility in technology design, specifically focusing on music-related apps.
Group Activity:
Divide the class into small groups, providing each with screenshots or paper mock-ups of music apps.
Ask students to evaluate the app for accessibility, identifying features that might be challenging for users with disabilities (e.g., small text, lack of captions).
Groups can use the accessibility features list as a reference to brainstorm improvements.
Redesign and Discussion:
Each group will design an “improved” version of their app on chart paper, incorporating more accessible features.
Then they will present their redesigns to the class, explaining their choices and discussing how these changes promote inclusivity.
Reflection:
Conclude with a discussion on how accessible technology can benefit everyone, not just those with disabilities.
Emphasize the importance of considering diverse needs when creating or refining any type of digital tool, connecting this to the broader role of technology in society.
Equity and Access:
Pair students of varied experiences with technology and encourage them to support each other, allowing everyone to contribute their unique perspectives on app accessibility.
Real-World Application:
Highlight how real app developers incorporate accessibility features to make technology more inclusive, emphasizing that students’ ideas could be used in future apps to benefit a wide range of users.
CS Practice(s):
Fostering an Inclusive Computing Culture: Students evaluate and redesign an app with inclusivity in mind, fostering awareness of diverse needs.
Communicating about Computing: Students articulate their redesigns and discuss how they address bias and accessibility in technology.
Standard(s):
CA Arts 8.MA:Cn11
CA CS 6-8.IC.21
Coding a Music Visualization
Students listen to a short music clip, closing their eyes and imagine colors and shapes. The teacher then introduces a task: to use Scratch to create visualizations that respond to music. After students learn how to animate shapes and change colors, the teacher reminds them to think about accessibility, suggesting they consider high-contrast colors or even adding sound cues.
Students work on their visualizations, testing and adjusting based on feedback from their peers. By the end, they proudly present their projects, sharing the coding steps they took and discussing how they designed with inclusivity in mind.
Objective:
Students will use Scratch, App Lab, or another coding platform to create a music visualization, where animation or colors change in response to different elements of music.
Materials Needed:
Computers or tablets
Headphones (optional)
Example music clips (royalty-free or school-approved)
Steps:
Introduction:
Start by playing a short music clip and asking, "What colors or shapes come to mind when you hear this music?"
Discuss how visuals can enhance a music experience, and introduce the activity of creating a music visualization.
Explain that students will use a coding platform to code visual elements that respond to music in ways that are accessible to all users, considering factors like color blindness or visual impairments.
Exploration and Coding:
Provide a brief tutorial on how to use a coding platform to create animations with simple color changes, movement, or effects in response to different music elements (e.g., tempo, pitch).
Encourage students to design visuals that are high-contrast or that utilize sound cues, making their visualizations accessible to those with visual impairments.
Testing and Refining:
Have students test their visualizations with classmates, gathering feedback on the accessibility and effectiveness of their designs.
They should make adjustments as needed, such as modifying color schemes or adding descriptive audio cues for those who may not be able to see the screen well.
Presentation and Discussion:
Each student presents their music visualization, describing their coding process and how they considered accessibility in their design.
Lead a class discussion on the importance of inclusivity when creating media content, reinforcing the connection between art, technology, and accessibility.
Equity and Access:
Provides pre-made coding templates for students who need additional support, ensuring that all students can participate regardless of coding experience.
Real-World Application:
The teacher connects the lesson to careers in media arts and app design, where professionals use coding to create inclusive media experiences, reinforcing that their skills can contribute to real-world projects.
CS Practice(s):
Creating Computational Artifacts: Students use a coding platform to create interactive, coded visualizations that respond to music.
Foster an Inclusive Computing Culture: Students receive feedback on their visualizations and modify them to improve accessibility for diverse users.
Standard(s):
CA Arts 8.MA:Cr1
CA Arts 8.MA:Cn11
CA CS 6-8.IC.21
Click the button above to unlock our Lesson Idea Design Tools! Our custom chatbots are ready to help you navigate content standards, integrate both UDL Concepts and UN Sustainable Goals, and design lesson ideas that align with content standards and incorporate computer science concepts.
If you are using a free ChatGPT account, there will be daily limits on usage. This AI tool is meant to be a guide. You are the professional. Be sure to vet all responses.