6-8.AP.10 Use flowcharts and/or pseudocode to design and illustrate algorithms that solve complex problems.
Unplugged lesson to model efficient algorithms.
Students explore binary search trees with an unplugged activity.
Students use code to save the future by solving mysterious mishaps in time.
Introduces concept of processing within computational problem-solving.
Introduces final component of the unit's model of computing: storage.
Lesson from code.org CS Discoveries curriculum.
Students prototype a product that attempts to address user needs.
Introduces students to the coordinate system they will use in Game Lab.
Students plan and build their own game.
Lessons from Creative Computing Curriculum utilizing Scratch.
Students create a game maze app.
Students will create a complex multiplayer drawing game.
Virtual tour including lessons, activities, gamification.
Lessons from Microsoft Micro:Bit Intro to CS course.
Lessons from Microsoft Micro:Bit Intro to CS course.
Students play an unplugged coding game to explore how flowcharts help visualize multiple steps in the game.