Smashboard Edu is problem-based learning & the design-thinking process smashed into a gamified experience!
The goal is to creatively explain a solution to a relevant, real-world problem.
Setup and Play
⬢ Each group of 3 or 4 receives a set of cards and a device (phone, tablet, or computer).
⬢ One note-taker needed per team. Notes can be taken analog or digitally.
⬢ Follow the steps for each card in order:
SOS card can be used once by the group during any point of the process to ask for help from the facilitator.
- Problem: 5-15 min
- Research: 5-15 min
- Solve: 15-35 min (extended time for creation)
- Share: 5-15 min
- Reflect: 5-15 min
Smash a Problem!
Start with a relevant, real-world problem to be solved. Facilitator can create problem with participants or each group can create on their own.
In the classroom, teachers and students evaluate lesson objectives/essential question by asking:
⬢ What new information & skills will be (or has been) taught?
⬢ When might learners use this information & skills in the future?
⬢ How might they use this information & skills to help others?
With this in mind, teachers and students have a conversation to discover a relevant, real-world problem to solve.
Choose Analog or Digital Resources
⬢ Responses can be captured with simple resources like paper and pencil or interactive slides.
⬢ Solution explanations can be created with maker materials (see #MakerKitchen) or digital tools.
⬢ Activity Timers with Music can be used to control the time and mood for each step of the process.
Add Agency with Creative Apps
🙃 For advanced-play, spin the wheel below and try one or more apps to explain your solution!