Game design

Numeracy Lesson 4


Patterns and position

Introduction

Watch the video for an introduction to Lesson 4.

Lesson overview

Duration 1:12

Understanding the tasks

Rating the tasks

This lesson contains a few activities. Each activity will have one or more tasks. These tasks have been given a rating.

Some of the tasks in this lesson are must do. These are important to help you understand the introductory ideas or skills.

Have a go at the should do tasks and reach out to your friends or teacher if you need some advice. These will usually take a bit longer to complete than must do tasks.

Could do tasks will probably take you some extra time and might need you to get creative or problem solve. We strongly encourage you to try these.

Activity 1 - WODB

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Task 1

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Task 2

should do icon

Task 3

  1. Click on the image link to open the M.C Escher puzzle game in a new tab.

  2. Use the E button and your mouse to navigate the strange maze and solve the puzzles.

image link to MC Escher puzzle game on plays.org (not suitable for all vision impaired users)

Note: This activity will not work on a Department device inside a school network. Please use the Escher Symmetry puzzle on the Jigsaw planet website as an alterative task.

Activity 2 - SolveMe

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Task 1

  1. Click on the green play tile to open up the Mobiles puzzle library.

  2. To solve a puzzle, you need to figure out the numerical value of each shape to make the mobile 'balance'.

  3. Use logic and basic arithmetic, and look for patterns. Alternatively, guess and check is also a valid strategy.

  4. Start at the Explorer level in the SolveMe Puzzle set.

  5. Solve at least 20 puzzles at this level (there are 60 to choose from) and try 10 in the Puzzler level.

  • Click submit to check your solutions as you progress.

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Task 2

  • Click on the blue build tile to open up the SolveMe Mobiles build menu.

  • Build your own mobile:

  1. choose shape and colour

  2. set the weights

  3. decide what clues.

Note: Be sure to solve your mobile before sharing!

image link to Solveme Mobiles game on the Solveme website
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Task 3

Complete the maze to paint a picture.

Activity 3 - Position

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Task 1

  • Play the jeopardy game by answering all the questions.

    • Choose 1 player.

    • You can answer the questions in any order you like.

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Task 2

The Cartesian coordinate system has transferable knowledge to location and position in the world of game design.

  • Work through the interactive below to see how this works in the Eat the fruit game.

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Task 3

  • Click on the image to open the Reversi game in a new tab.

  • The goal is to fill the board with as many discs of your color as possible.

  • Use your mouse to place colored discs on the board.

  • There are 3 levels of difficulty when playing against the computer.

  • Can you devise a strategy that allows you to win at each level?

image link to the Reversi game on the coolmaths website

Want to check your written answers for Activity 1, Task 1 and Activity 3, Task 2?

Activity 1, Task 1

Question 10

Which one doesn't belong? Explain your reasoning.

Suggested answers (only one answer is required):

  • The ace of hearts - is the only red card in the set.

  • The ace of hearts - is the only card with no numbers on it.

  • The 2 of spades - the only even prime number.

  • The 3 of spades - is the only card in the set not a factor of 4 (if ace has numerical value of 1).

  • The 3 of spades - is the only non-white card in the set.

  • The 4 of spades - is the only card in the set with 4 columns of images.

Question 11

Which one doesn't belong? Explain your reasoning.

Suggested answers (only one answer is required):

  • The bottom left dice doesn't fit because it is green.

  • The top right dice doesn't fit because it has digits instead of dots.

  • The top left doesn't fit because it is the only even number.

  • The bottom right doesn't fit because it is the only number not divisible by 3.

Question 13

Which one doesn't belong? Explain your reasoning.

Suggested answers (only one answer is required):

  • A doesn’t belong because it’s the only square.

  • B doesn't belong because 4cm is not a factor or a multiple of 3.

  • C doesn’t belong because it's the only shape measured in metres.

  • D doesn’t belong because it’s on a diagonal.

Question 14

Which sequence doesn't fit? Justify your opinion.

Suggested answers (only one answer is required):

  • A doesn’t belong because it’s the only sequence where all the numbers are multiples of 3.

  • B doesn’t belong because it’s the only sequence that adds up to 46.

  • C doesn’t belong because it’s the only sequence that doesn’t go up by 3’s.

  • D doesn’t belong because it’s the only sequence that starts at 1.

Note: Did you have a different answer? As long as you explained your thinking, it could be correct!

Activity 3, Task 3

Slide 12

Describe where the strawberry sprite will be located in the MakeCode Arcade game Eater princess.

  • The strawberry sprite will be located at some random position on screen in this game. This is because the block code is not set at a fixed position, but uses a random number to generate the sprite's location.

Handing in your work

Don't forget to hand in the work you completed today!

  • Your teacher will have told you to do one of the following:

    • Upload any digital documents you created and any photos you took of your written work to your Learning Management system (MS Teams, Google Classroom for example).

    • Email any digital documents you created and any photos you took of your written work to your teacher.

Make sure you keep any handwritten work you did in your exercise book or folder as your teacher may need to see these when you are back in class.