Game design

Literacy Lesson 2

Gaming is good!

Introduction

Watch the video for an introduction to the lesson.

Lesson overview

Duration 1:51

Understanding the tasks

Rating the tasks

This lesson contains a few activities. Each activity will have one or more tasks. These tasks have been given a rating.

Some of the tasks in this lesson are must do. These are important to help you understand the introductory ideas or skills.

Have a go at the should do tasks and reach out to your friends or teacher if you need some advice. These will usually take a bit longer to complete than must do tasks.

Could do tasks will probably take you some extra time and might need you to get creative or problem solve. We strongly encourage you to try these.

Activity 1 - Gaming is good!

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Task 1 - Warm up words

Yesterday, we learnt a lot about games, gamers and gaming. We also learnt that there are different types of language used to communicate about gaming, including subject specific, technical, jargon and slang.

  • Complete the following interactive quiz to see how much you remember.

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Task 2 - Building gaming vocabulary

It is important to build your vocabulary so that you can use the most precise and relevant language, whether in formal communication or just chatting with your friends. Creating ‘word chains’ can be a great way to build vocabulary. They can also be a lot of fun.

  1. Read the information in the Word chains and word clines Google Slides below.

  2. When you feel confident that you understand word chains and word clines, check your understanding by completing the interactive below.

    • Use the blue Check button and arrow at the bottom to move from question to question.

S5 Word chains and word clines
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Task 3 - Coding vs gaming - language

During your applied lesson you will be learning about a new language entirely – coding. 'MakeCode Arcade' requires very precise, technical language to ensure your game works properly. This is not the time to get creative with word clines! Some words describe instructions e.g. ‘Destroy’, some words describe objects, e.g. ‘Sprite’.

Some of the coding will program ‘cause and effect’. This means that if you do something, then something else will happen. When we use the technical language of coding a cause is called an event, while an effect is a conditional statement. You will learn more about this later today. When we aren’t coding we can play around with words and language.

Complete the interactive below to look at some 'If... then...' statements.

    • Use the blue Check button and arrow at the bottom to move from question to question.

Activity 2 - A closer look at audience and video gaming

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Task 1 - Understanding gamers

We have mastered some of the language of gaming, now it is time to develop our understanding of gamers. Yesterday, we identified that the average age of gamers in Australia is 35 years old. But we need to know more if we are going to design a game for a specific audience. Part of market research is to identify your game demographic.

  1. Click on the hot spots below as we look at the changing age of gamers over the past 25 years.

  2. When you feel confident that you understand the demographics of gamers, check your understanding by completing the interactive below.

    • Use the blue Check button and arrow at the bottom to move from question to question.

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Task 2 - Gaming and stereotypes

A stereotype is a widely held and oversimplified belief about a person or thing. Some stereotypes can create humour, but other stereotypes can be quite harmful and perpetuate/spread misinformation.

  1. Read the information in the Stereotypes Google Slides below.

  2. When you feel confident that you understand stereotypes, check your understanding by completing the interactive below.

    • Use the blue Check button and arrow at the bottom to move from question to question.

Stereotypes
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Task 3 - Reflection

  1. Revisit your KWL chart that you began in Lesson 1. Have you answered any of your W questions? Have some of your assumptions about games and gamers been supported or challenged by the data? Were you guilty of stereotyping?

  2. Fill in the L column and reflect on your learning.

Image of KWL chart used in Lesson 1

Activity 3 - Gaming is good!

Note: While we have linked to videos in this activity, any other pages or other material linked to beyond these videos are not endorsed by the department.

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Task 1 - Can video games make you smarter?

As well as being fun, there are many benefits to playing video games.

It will be important for you to research this week, so playing games will be part of your learning.

  1. Just in case the adults in your life think this isn’t ‘education’, watch the 'Can video games make you smarter?' video on the importance of playing games. You may need to convince them that gaming is good.

Note: See how skilled you are at tracking the blue dots!

  1. Answer the questions in the interactive quiz to check your understanding.

    • Use the blue Check button and arrow at the bottom to move from question to question.

Can video games make you smarter?

Duration: 4:13

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Task 2 - Collating evidence

Summarise the main ideas from the video 'Can video games make you smarter?'. These ideas will form the basis of our argument that gaming is good.

  1. Open the Brainstorm bubble Google Slides.

    • Click on the image to open a new tab and view the Google Slides.

    • Click on the Use Template button to create a copy for you to edit.

Image link to Brainstorm bubble google slide
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Task 3 - Plus, minus and interesting

Now that you have collated some evidence from the video, it is time to organise your ideas about the impacts of gaming.

  • You may include some ideas from the video or the information texts we have explored so far.

  • You can also include your own ideas about gaming.

  1. Open the Plus, Minus, Interesting Google Slides.

    • Click on the image to open a new tab and view the Google Slides.

    • Click on the Use Template button to create a copy for you to edit.

  2. Record the positives and negatives associated with gaming, and points of interest that you think deserve further thought or investigation. You may like to include some negative ideas about gaming to satisfy your audience, but be prepared to refute these ideas.

  3. Once you have recorded your ideas, rank them from strongest to weakest argument, from 1-3.

    • You can just record the number next to each argument, they do not have to be in order on the PMI chart.

Image link to Plus, minus, interesting google slides

Want to check your written answers for Activities 1, 2 and 3?

Activity 1, Task 1:

Question 6 - Reflect on a time at school when you may have experienced challenges reading a text on a new topic. Were there lots of new words, technical language or acronyms? How did it make you feel when you were reading them? What might have helped you understand the text?

Suggested Answer:

I find it really hard when we read about new Science topics. There might be a lot of new technical words that I have never seen or heard before. It can be really frustrating as I have to stop and start my reading, try to work out the word or look it up using Google, and then I forget what I was reading in the first place. A lot of the time I just give up and stop reading. It would help if I could hear the words, or if my teacher talked about the content, before we started reading, then I could have some idea of what the new topic is about. It would be even better if the teacher did the reading with us and explained things as we went through the text.

Activity 2, Task 1:

Question 3 - Did any of this data surprise you? What did you think the average age of players might be?

Give reasons for your answer.

Suggested Answer:

I thought the average age of players would be younger people, like teenagers, mostly because I play a lot of games and my family don’t. My friends all play games but not many of their parents do, so I assumed that made teenagers and maybe early 20’s the main players.

Activity 2, Task 1:

Question 5 - Over the next ten years what would you expect might happen to the average age of game players?

Justify your response.

Suggested Answer:

From 2011- 2021 the average age only increased by 3 years. By 2031 I would expect a similar change, from 35 to 38. There will be new younger players but also new older players, especially if Cloud and virtual games start to develop. I don’t think the 35 year olds playing now will stop, but there will be a lot more younger people playing so maybe it might be even less, and only grow 1-2 years.

Activity 2, Task 2:

Question 2 - Can you identify any stereotypes in this image?

Give reasons for your answer.

Suggested Answer:

The sprite has been characterised to look ‘girly’ – she is wearing a pink hat and shirt, a skirt, and has her hair in pig tails.

Activity 2, Task 2:

Question 3 - How might this image challenge stereotypes?

Suggested Answer:

The character appears to be an older adult, over 50, as suggested by the grey hair. We would not normally expect someone in this age group to think gaming is good. However, by assuming this we are also making a stereotypical judgement.

Activity 2, Task 2:

Question 6 - Does it surprise you that more females are playing games compared to 15 years ago?

Justify your answer.

Suggested Answer:

I assumed that a much larger majority of males would play games. The media often portrays gamers as young boys/men, usually from their teenage years to their 20’s. It surprises me that so many females are playing games. And if the average age is 35 then a lot of female players must also be older than teens. Maybe games for mobile phones are more accessible?

Activity 3, Task 1:

Question 1 - Why do you think the video begins by outlining negative attitudes towards gaming?

Suggested Answer:

This video starts by acknowledging the negatives first and agreeing that too much of anything is bad. This is a good strategy – address the potential arguments, show you have thought about them and provide direction to another video on this topic. This will appeal to any parents watching the video who have felt that video gaming is bad for their kids. It suggests that the creators of this video are unbiased, that they are considering all perspectives. This may also mean the viewer is more likely to then believe the positive examples that are provided throughout the video.

Activity 3, Task 1:

Question 7 - Remember that tricky colour game, and how hard it was to recognise the colour when the word said something different? How might you use this screen shot to explain how playing action video games can improve attention?

Suggested Answer:

Playing Action video games for 5-10 hours per week can improve the brain’s attention to detail, and problem solving skills.

Activity 3, Task 1:

Question 10 - ‘It turns out, the average person can track about 3-4 objects, while a practiced action gamer can track around 6-7.’

What does this evidence suggest about gamers?

Suggested Answer:

This suggests that experienced gamers, who practice a lot, have better than average attention skills. Gaming makes you twice as good as anyone else.

Activity 3, Task 1:

Question 11 - What do these images suggest about gamers? How is the graphic designer positioning us to think video gaming is good?

Hint: who would you prefer to conduct your operation?

Suggested Answer:

These images suggests that the skills required for an operation, such as fine motor skills and eye hand coordination are developed through video games. By having the video game controller at the front of the image it looks like the video gamer is actually controlling the robot doing the operation. The formula at the top of the page also reinforces this idea, that more video gaming reduces the number of errors in surgery. It makes us think that we want a gamer to do the surgery.

Activity 3, Task 1:

Question 12 - A pun is used at the conclusion of the video. ‘That’s how you’ll win at the game of life.’

What two meanings do you think this pun has?

Suggested Answer:

‘Win’ is used as a pun, or play on words. You can ‘win’ on a video game, but you can also ‘win’ at living by choosing a balanced lifestyle.

E.g. By being active, healthy and improving a lot of skills through gaming.

Handing in your work

Don't forget to hand in the work you completed today!

  • Your teacher will have told you to do one of the following:

    • Upload any digital documents you created and any photos you took of your written work to your Learning Management system (MS Teams, Google Classroom for example).

    • Email any digital documents you created and any photos you took of your written work to your teacher.

Make sure you keep any handwritten work you did in your exercise book or folder as your teacher may need to see these when you are back in class.