Technology Electives 2019

Design Technology Subjects

Computer Aided Drawing (CAD): Introduction to CAD

Semester 1 & 2

Students will learn how to use CAD to accurately draw and design everything from mobile phones to mini robots using up-to-date drawing software on desktop computers. They will learn how to use 'SketchUp' for design projects and presentations including the opportunity to use a 3D printer. Students who enjoy architecture may find this course useful.

Contribution: $15

Computer Aided Drawing: CAD 3D (Extension)

Semester 1 & 2

CAD 3D is an extension unit therefore prior knowledge of CAD is assumed. Students will further extend their computer aided drawing skills by using the more sophisticated AutoCAD on desktop computers. Drawing, modelling and design skills are consolidated by making further use of a 3D printer and laser cutter. Projects include designing a clock and making it with the laser cutter, puzzle designs and some perspective drawing.

Contribution: $15

Food Technology: History of Australian Cooking

Semester 1

History of Australian Cooking will enable students to become creative and responsive designers. They will consider ethical, aesthetic and functional factors and the economic, environmental and social impacts of technological change in our multicultural society, and how the choice and use of technologies contributes to a sustainable future.

History of Australian Cooking actively engages students in creating quality designed solutions for identified needs and as part of their major project students will create a hamburger suitable to be sold as a lunch. Students manage projects independently and collaboratively from conception to realisation. They will apply design processes to investigate ideas, generate and refine ideas, plan, produce and evaluate designed solutions. They will develop a sense of pride, satisfaction and enjoyment from their ability to develop innovative designed products and services.

Contribution: $50

Food Technology: Cooking in Season

Semester 2

Cooking in Season will enable students to become creative and responsive designers. They will consider ethical, aesthetic and functional factors and the economic, environmental and social impacts of technological change in our society, and how the choice and use of technologies contributes to a sustainable future.

Cooking in Season actively engages students in creating quality designed solutions for identified needs. The focus of the unit is to choose and use foods in season and understand the benefits in doing so. Students manage projects independently and collaboratively from conception to realisation. They will apply design processes to investigate ideas, generate and refine ideas, plan, produce and evaluate designed solutions. They will develop a sense of pride, satisfaction and enjoyment from their ability to develop innovative designed products and services.

Contribution: $50

Food Technology: Paddock to Plate: Summer & Autumn

Semester 1

Paddock to Plate enables students to become creative and responsive designers. They will consider ethical, aesthetic and functional factors and the economic, environmental and social impacts of technological change in our society, and how the choice and use of technologies contributes to a sustainable future.

Paddock to Plate actively engages students in growing produce in the school garden to be utilised by them in the kitchen. In first semester, students will be using the Summer produce from the garden and planning what can be grown in the Canberra climate in the Autumn and Winter growing seasons.

Contribution: $50

Food Technology: Paddock to Plate: Winter & Spring

Semester 2

Paddock to Plate enables students to become creative and responsive designers. They will consider ethical, aesthetic and functional factors and the economic, environmental and social impacts of technological change in our society, and how the choice and use of technologies contributes to a sustainable future.

Paddock to Plate actively engages students in growing produce in the school garden to be utilised by them in the kitchen. In this semester, students will be using the Winter produce from the garden and planning what can be grown in the Canberra climate in the Spring and Summer growing seasons.

Contribution: $50

Horticulture: Compost and Worms

Semester 1

In Compost and Worms students will explore sustainability aspects of the garden and how we can make use of food waste. Students will consider compost and vermiculture systems and how they can be implemented in the school environment. This unit will have an emphasis on soil fertility and structure and how these can be improved.

Contribution: None

Horticulture: Garden Gurus

Semester 2

In Garden Gurus students will have the opportunity to explore growing and maintaining a variety of plants. Students will develop skills in plant propagation and maintenance as well as designing and creating living environments. Students will look at pests and diseases and how these can be managed.

Contribution: None

Metalwork: Household Mechanics

Semester 1

Students will learn how to design and work safely with metal and other alloys to produce basic products and designs that can be used in real world applications, especially within the household and other applications around the house. Students will build their skills using hand tools and machines to fabricate, mill and weld metal and different types of alloys. Students will also be introduced to the design process through recording their ideas, processes, skills learnt and evaluating their design process for each project.

Contribution: $40

Metalwork: Toys & Collectibles

Semester 2

Students will learn how to design and work safely with metal and other alloys to produce basic products and designs that can be used in real world applications, especially within the toy making industry and aesthetically pleasing collectibles. Students will build their skills using hand tools and machines to fabricate, mill and weld metal and different types of alloys. Students will also be introduced to the design process through recording their ideas, processes, skills learnt and evaluating their design process for each project.

Contribution: $40

Textiles: Creating & Textiles

Semester 1 & 2

Students will have the opportunity to learn about traditional and contemporary applique techniques. They will consider past, present and possible future applique techniques in response to factors such as social change and the need for more sustainable patterns of living.

Students will learn to use a sewing machine or refine their existing machining skills. They will work through a series of machine sewn practical projects which gradually increase in difficulty. Students will be encouraged to explore their creative and artistic potential using applique techniques and a variety of other textile mediums to individualise their projects. Students will also be introduced to the design process through recording their ideas, processes, skills learnt and evaluating their design process for each project in a design portfolio.

Contribution: $20

Textiles: Zips & Buttons (Extension)

Semester 1

Students will have the opportunity to build on concepts, skills and processes developed in Creating and Textiles. They will learn about different closure methods used in apparel and non-apparel textiles products. They will produce a number of small projects using different closure methods and an item using commercial pattern involving the insertion of a zipper. Students may choose to purchase their own material for the zipper project.

Students will be encouraged to explore their creative and artistic potential to individualize their projects. They will communicate and evaluate their design solutions using technical symbols and terms, and detailed annotated concept sketches and drawings in a design portfolio.

Contribution: $20

Textiles: Commercial Patterns (Extension)

Semester 2

Students will have the opportunity to build on concepts, skills and processes developed in previous Textiles units. They will learn about how the characteristics and properties of different fabrics impact design solutions. They will investigate the design and material considerations required for their chosen production piece. They will be introduced to commercial patterns and how to interpret them. Students will be encouraged to explore their creative and artistic potential to individualise their projects. They will communicate and evaluate their design solutions using technical symbols and terms, and detailed annotated concept sketches and drawings in a design portfolio. Practical projects will include making pyjama pants, pencil cases and then self-directed projects when these are completed.

Contribution: $20

Woodwork: Secret Keeper

Semester 1

In this unit students will learn how to work with timber and learn elements of design. They will interpret and evaluate plans and graphical representations and reflect on their own project's progress. Students will create a design solution for a scenario that will provide students with a life hack. Students will develop their skills in using different woodwork tools, machinery and various types of timber.

Your projects include a secret money box and a ‘life hack’.

Contribution: $40

Woodwork: Leisure Projects

Semester 2

Students will learn the fundamentals of traditional joinery and as they progress and improve their skills in the use of nominated hand tools and machinery. Students will be introduced to the design cycle. As they progress with projects students will refine their ability on developing design solutions by moving into critical thinking and self-reflection. They will not only consider appropriate design but also safety in design.

Your projects include a sushi table or footstool and toy making.

Contribution: $40

Digital Technology Subjects

CodeJustGirls

Semester 1

Inspired by Code First: Girls and girls programming network in Britain and Australia, the question that is constantly asked is why there aren’t more girls programming? A complex question that students will begin to resolve by running a beginners class called 'CodeJustGirls,' where the ethos of this unit is that computer science is not just for the boys. This class supports and encourages young girls in an environment that builds girls confidence in technical skills that relate to computer science in a fun and safe environment.

Contribution: None

Computer Science

Semester 1 & 2

This unit will provide students with the opportunity to become “computational thinkers” by applying a range of problem solving techniques. They will create solutions to a range of varied project design briefs such as websites, games and apps. During the course students will take on the role of web designers. They will learn to plan and code web pages and create user friendly websites that abide by regulation standards. Students will also be introduced to software design and development, where they will learn to design algorithms and create programming solutions utilising scratch, robotics and python. Programming problems include mathematical and logical concepts and a variety of programming constructs.

Contribution: None

Advanced Computer Science (Extension)

Semester 2

This unit extends students basic knowledge of programming principles including program design, implementation and testing utilising object oriented programming languages such as java script. Capacity development of this course is to improve student knowledge with recent developments in computer science, critical analyse and model complex requirements when designing and implementing software projects. Students will demonstrate this capacity via a range of projects as creating web sites, gaming and app projects, robotics and coding animations. 'Computer Science' or 'CodeJustGirls' as prerequisite.

Contribution: None

Robotics Foundation

Semester 1 & 2

Discover the world of Robotics, how they communicate with the world and of course how we design and build them. From space to our everyday life, robots can be anywhere, every way and for nearly every purpose. Students will explore how and why they move, make decisions and sense the world around them. Students will put all this information together and build their very own robots to meet different challenges. It is recommended that students complete 'Computer Science 'or 'CodeJustGirls' prior to selecting robotics.

Contribution: $30

Advanced Robotics (Extension)

Semester 2

Student knowledge will be expanded to include designing robots for suitable environments via a range of challenges. Advance and apply their knowledge of active and passive sensors. Students will expand their vocabulary and programming development tools such as flow diagrams and pseudo code. Finally students will design, implement and troubleshoot their own robotic system that will meet the needs of a major project. Prerequisite for this unit is Robotics Foundation.

Contribution: $30