Sebastian Gomez

Working with Multinational teams across the Americas.

Agile and SCRUM

Experience in Game Design (Scripting, Level Design, UI/UX).

Experience in Engines like Unity and Unreal

Passionate about 3D Modelling, doing art in Maya and Substance Painter and Experimenting with procedural art with Houdini and Substance Designer

Since the beginning of my career, I’ve focused on channeling my talent and creativity into meaningful and powerful results. I take pride in the work I do. I have worked in the development of new markets for software and mass consumption companies. I can also work under pressure and learn fast. If you’re interested in learning more about me or my work, simply reach out.