Use this sticker as you seek understanding of the assignment or problem. Typically this will come from the community, your instructor, or your own observation. You must completely understand the objectives of the project to be successful, so this step is crucial. Develop active listening skills! Entry events for a project are usually a great place to start!
Use this sticker as you examine a problem from all angles. Ask questions, observe people, situations, and artifacts. Develop empathy for the problem that people facing the situation are experiencing. Find out what you know and what you need to know. Explore all of it!
Use this sticker as you are discussing and exploring ideas for how to solve a problem. Record these ideas quickly. Ideas may come in the form of graphic organizers, notes, drawings, outlines, or video blogs. Remember to seek feedback before progressing to the next step (then use the Evaluation/Modification sticker).
Use this sticker as you share your more formal ideas--3-d prototypes, mock-ups, drafts, skits, simulations, and storyboards. Remember to seek feedback before progressing to the next step (then use the Evaluation/Modification sticker).
Use this sticker when you are evaluating your decisions at each step in the process. When you note a user’s feedback also note what you intend to do about it going forward.
Use this sticker to explain how you are trying your prototype with real users. Try it out and note the way it performs and is understood by a real audience. Explain methodology and note observations.
This Choice Board was created to help me prepare for the upcoming AP Exam. The goal was to "get our ticket" by completing three activities. I chose to do the College Board review, a Kahoot review, and a programming activity in Eartech. For the College Board and Kahoot reviews, I took notes on the questions and topics I needed to improve. In the Eartech programming activity, my group and I recorded a rap about AP Computer Science. Here a link to a google document where you can see my choice board activities.
This Choice Board was designed to help me get ready for the upcoming AP Exam. I was asked to find two ways to achieve Tic-Tac-Toe on the board. Out of all the available activities, I completed five. The Hangman code was the only required activity. In addition to that, I chose Kahoot Vocabulary, Sorting Mat Activity, Conversion Game, and Gimkit. Here is a link to a google doc where you can see my choice board activities
This survey was created to find out what kinds of ice cream students at our school like. For the survey, we were allowed to work with a partner, and my partner was Amani Hampton. Through this activity, I learned how computers can collect and store data using different formats and methods. Here is the link to the question and answers to my survey.
This assignment helped me explore the difference between decidable and undecidable problems in computer science. I learned that while some problems can be solved using clear algorithms (like checking if a number is even), others—like the Halting Problem—cannot be solved for all possible inputs. By testing sample programs, we saw how it's possible to determine if a specific program will stop or run forever, but no algorithm can do this for every possible case. This showed us that while computers are powerful, there are limits to what they can solve, and not everything can be answered with code.
My code is a simple guessing game where the player tries to guess the name of a U.S. state. The code randomly picks one state from a list of all 50 states. The player has 5 chances to guess the correct state. After each wrong guess, the game gives a clue to help the player. If the player doesn't guess it in time, the game reveals the correct answer.
My code creates an interactive story using images and text to show a series of scenes. Each scene is drawn when the user clicks on the screen, progressing the story one step at a time. The story follows Bianca playing guitar, her sister Kehlani asking her to turn it down, and a conflict that ends with the guitar breaking. Kehlani eventually feels bad and replaces the guitar with a new one. The images and text work together to bring the story to life visually and narratively.
I had complete the lab activities found under the Intro to Programming section. I had to submit a Google Docs listing the labs that were completed, the link to the project, and what was learned or reviewed by completing it.
My code is a number guessing game where the computer randomly selects a number between 1 and 100. The player is asked to guess the number through user input. After each incorrect guess, the game tells the player whether the correct number is higher or lower. This continues until the player guesses the correct number. Once the right number is guessed, the game shows how many tries it took. I also had to answer questions about my code linked here.
In this assignment, I learned how to use if and if/else statements in Karel programming. I had to understand the difference between just checking a condition and choosing between two actions based on that condition. I looked at examples where using `if` by itself could lead to both actions happening, even when only one should. I practiced picking the right conditional structure for different situations Karel might face. This helped me see why using `if/else` can make programs behave more accurately when there are only two possible outcomes.
In this assignment, I learned how to use while loops with Karel to repeat actions. The task was to make Karel move through a tunnel and leave a trail of tennis balls using `move()` and `put_ball()` commands. First, I wrote out each command, then identified the repeated pattern. After that, I replaced the repeated code with a `while` loop to simplify the program. This showed me how loops make my code shorter, and easier to read.
For this activity, I was tasked with adding comments to my code in CodeHS. The goal was to help the viewer understand what each part of the code is doing by providing clear explanations. I went through my code and added comments that describe the purpose of different commands, functions, and sections of the program. By doing this, I made it easier for others to follow along and get a better understanding of the logic and flow of the code, even if they're not familiar with the specific details.
In this activity, I found the commands Karel kept repeating to climb the stairs. I then put those commands inside a for loop to repeat them automatically. This made the code shorter and easier to read. Using loops saves time and makes the program simpler, especially if there are lots of steps.
In this lesson, I learned how to write programs using SuperKarel instead of regular Karel. SuperKarel gives more advanced commands like `turn_right()` and `turn_around()` that make coding easier and faster. I had to read the documentation to understand how these new commands work, just like reading an API in real-world programming. This helped me see how powerful tools and clear instructions can make code more efficient.
I had to go to the sandbox in Code HS and create a version of Python SuperKarel that utilizes all that I have learned up to this point.
In this activity, I learned how to create and name functions in Karel based on what the function does. I looked at short pieces of code and chose the most appropriate function name from a list of options. The goal was to make sure the function names clearly described their purpose, so others could understand the code easily. This helped me practice writing readable and organized programs using functions.
In this activity, I practiced decomposition by breaking down the task of making a peanut butter and jelly sandwich into small, clear steps. The goal was to imagine giving instructions to a computer that could only understand very basic commands. I had to think carefully about each action, like opening jars or using a knife, and write out the steps in a logical order. This helped me understand how to simplify complex tasks into smaller, manageable parts in programming.
My work combines weaving with ionic bonding because green and pink are opposite colors on the color wheel. while, ionic bonding is a type of chemical bond where one atom completely gives an electron to another atom, creating oppositely charged ions that then attract each other due to their opposite charges.
A mandala a geometric figure representing the universe in Hindu and Buddhist symbolism. There are multiple ways to use mandalas, including as a meditation tool, for decoration, or to practice gratitude. It was, and is, used as a meditative tool and spiritual exercise in the belief systems of Jainism, Buddhism, and Shintoism. I can patterns, repetition, and variety. You would create a circular design with a central point representing the middle and the outer parts representing the smaller parts of the atom.
8/23/24
For this project, I had to create a Typography representing the word ChemVAS. I used sketchpad to complete my assignment. My art has texture, shape ,form, value, repetition ,and patterns. I like how different and unique this project was. I can use these tools in the future with my future painting or drawing.
Experiments with Texture and Patterns to Create Value
8/12/24
This way of making art like a scientific experiment by trying something new and experimenting in new art ideas. In a scientific experiment, you learn things by added products. Just like art by adding new and different colors make the painting/picture better.
To me art is someone's ideas or emotions being drawn on paper. Art can be beautiful and precise, or wild and imaginative. Art can be intricate and can be shown in different shapes and sizes. Chemistry and Art are connected because chemistry can help make art products. Some examples are developing pigments, dyes, paints, and coatings.
The Harp came from a hunters bow.
The lyre was a earlier version of the harp, it was played with fingertips, a lyre was a very common instrument to have.
Asian table harps are Japanese Koto, Korean kayagum, and the Chinese guzheng.
The Europeans added the harp column.
The Irish wire string harp are metal so you have to play with your fingernails
The Irish wire string harp was mostly plays by blind men and boys.
The cross string harp orientated in Spain.
Up until the 1930's you could get a degree in cross sting harp at the Paris conservatory.
In the 18th century, the lever harp was created in Austria, back then it was called a hook harp.
The single-action pedal harp was made around the 17th century.
Sabastian Erard patented the double action harp.
An Erard harp had a bigger sound board and more petal harps.
Five major producers of harps are Lyon and Healy (America) , Salvi (Italy) , Camac (France) , Aoyama (Japan), and Horngacer (Germany).
All of the Salvi harps are named after Roman Gods.
Starlight (Harp Company) produced a carbon fiber harp.
My first thoughts before listening to the song, I think the tempo of the song will be slow. I think it will sound very jolly and holiday like. I really like the piece and the way it sounded. I think one of the challenges will be petal changes.
Before listening to this, I think that this piece will sounds very dark. After listening, this piece is very happyish, upbeat, and lively. I think some challenges for me personally will be the tempo of this piece.
I think before listening to Argonaise and the prelude will be pretty fast. The prelude was sounded very evilish and definitely on the lower end of the scale. Argonaise was very fast and had a Spanish/Cuban sound to it. I think before listen to Habanera, it will have a very fast and will also have a Spanish sound to it. After listening to the song, it was very repetitive and had a familiar sound to the song.
Before listening, I think it's going to be upbeat and lively. While listening to this piece, the dynamics are very nice in terms of crescendo and decrescendo. The notes were very loud and accented. After the second listen and reading the piece, it does seem pretty challenging compared to pieces that I have played before. Although, I do think it will be a fun and interesting piece to learn.
The objective of this lab was to practice utilizing the scientific method to conduct scientific investigations and analyze/process data. For this assignment, I had to write a hypothesis, write down the independent and dependent variables, gather all the materials, observe and record data, analyze data and come to a conclusion.
The objective of this lab was to determine when making s'mores will physical and/or chemical changes will occur. For this assignment, I had to write out the ingredients used to make marshmallows, graham crackers, and chocolate. I also had to write a hypothesis, and analyze different procedures and determine if it is a physical or chemical change.
For this project, I had to research my assigned element and design what I think my element represents.
For this project, I had to look up a picture of a Bohr Model on the internet of my element Francium and make it with yarn and cut up straw, and glue it to a plate.
Cultural and historical contexts influenced the development of the periodic table. According to https://courses.lumenlearning.com/suny-hccc-worldhistory2/chapter/the-popularization-of-science/, "The rise of scientific societies and journals in the 18th and 19th centuries facilitated the exchange of ideas and experimental data among scientists across different cultures." The exchange of ideas and information among scientists from different cultures formed understanding of the properties of elements. In conclusion, the development of the periodic table was shaped by cultural and historical factors. The exchange of ideas played a crucial role in the discovery and organization of the elements.